1 """ Roach management scene. """
3 from pgzero.constants import keys, mouse
4 from pgzero.actor import Actor
5 from ..actors.buttons import ImageButton
6 from ..constants import WIDTH, HEIGHT
7 from ..roaches import big_roaches
8 from ..serums import big_serums
9 from ..vehicles.base import Vehicle
10 from .base import Scene, ChangeSceneEvent
13 TOOLBAR_LEFT_X = WIDTH * 3 // 4
15 TOOLBAR_MID_Y = HEIGHT * 1 // 2
16 VEHICLE_MID_X = WIDTH * 3 // 8
17 VEHICLE_MID_Y = HEIGHT * 1 // 2
18 BUTTON_INSET = (20, 20)
19 SERUM_OFFSET = (0, 20)
22 def inset_button(pos, d):
24 pos[0] + d[0] * BUTTON_INSET[0],
25 pos[1] + d[1] * BUTTON_INSET[1])
28 class RoachesScene(Scene):
29 """ Roach management scene. """
33 self._outside_roach_pos = 0
34 self._inventory_pos = 0
35 self._roaches = self.actors.add_layer("roaches", level=10)
36 self._serums = self.actors.add_layer("serums", level=10)
37 self._pads = self.actors.add_layer("pads", level=5)
38 self._seats = self.actors.add_layer("seats", level=5)
39 self._buttons = self.actors.add_layer("buttons", level=6)
43 def enter(self, world):
44 self._vehicle = Vehicle.by_type(world.vehicles.current)
47 self._init_roaches(world.roaches)
48 self._update_serums(world.serums)
51 self.actors.default.add(self._vehicle.background)
53 def _init_seats(self):
54 vrad = self._vehicle.approximate_radius
55 for seat in self._vehicle.seats:
56 seat_actor = self._seats.add(seat.actor)
58 seat.pos[0] * vrad + VEHICLE_MID_X,
59 seat.pos[1] * vrad + VEHICLE_MID_Y)
61 def _init_roaches(self, roaches):
62 for i, roach in enumerate(roaches):
63 roach_actor = self._roaches.add(big_roaches.assemble(roach))
64 # TODO: less hacky seat assignment
65 if i < len(self._seats):
66 roach_actor.pos = self._seats[i].pos
68 def _update_serums(self, serums):
72 self._inventory_pos %= len(serums)
73 serum_actor = self._serums.add(
74 big_serums.assemble(serums[self._inventory_pos]))
75 inv_pad_centre = self._inventory_pad.center
77 inv_pad_centre[0] + SERUM_OFFSET[0],
78 inv_pad_centre[1] + SERUM_OFFSET[1])
81 self._roach_pad = self._pads.add(
82 Actor("roach_management/roach_pad", anchor=("left", "bottom")))
83 self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
84 self._inventory_pad = self._pads.add(
85 Actor("roach_management/inventory_pad", anchor=("left", "top")))
86 self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
88 def _add_button(self, name, anchor, inset, pos, action):
89 button = self._buttons.add(
90 ImageButton(name, anchor=anchor, action=action))
91 button.pos = inset_button(pos, inset)
94 def _init_buttons(self):
96 "roach_management/left_button", ("left", "bottom"), (1, -1),
97 self._roach_pad.bottomleft, self._roach_left)
100 "roach_management/right_button", ("right", "bottom"), (-1, -1),
101 self._roach_pad.bottomright, self._roach_right)
104 "roach_management/left_button", ("left", "bottom"), (1, -1),
105 self._inventory_pad.bottomleft, self._inventory_left)
108 "roach_management/right_button", ("right", "bottom"), (-1, -1),
109 self._inventory_pad.bottomright, self._inventory_right)
112 "roach_management/eject_button", ("right", "top"), (-1, 1),
113 (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
115 def _roach_left(self):
116 self._outside_roach_pos -= 1
118 def _roach_right(self):
119 self._outside_roach_pos += 1
121 def _inventory_left(self):
122 self._inventory_pos -= 1
124 def _inventory_right(self):
125 self._inventory_pos += 1
127 def _eject_roach(self):
128 print("Eject roach.")
130 def update(self, world, dt):
131 self._update_serums(world.serums)
133 def on_key_down(self, key, mod, unicode):
134 if key == keys.ESCAPE:
135 from .menu import MenuScene
136 return [ChangeSceneEvent(MenuScene())]
138 def on_mouse_down(self, pos, button):
139 if button == mouse.LEFT:
140 for actor in self.actors.buttons:
141 if actor.collidepoint(pos):