5 import pygame.locals as pgl
7 from naja.constants import KEYS
8 from naja.events import SceneChangeEvent
9 from naja.scenes.scene import Scene
10 from naja.widgets.board import BoardWidget
11 from naja.widgets.player_bits import PlayerBitsWidget
12 from naja.widgets.game_bits import GameBitsWidget
13 from naja.widgets.info_area import InfoAreaWidget
14 from naja.widgets.robot import RobotWidget
17 class GameScene(Scene):
22 def __init__(self, state):
23 super(GameScene, self).__init__(state)
24 self.add(PlayerBitsWidget((0, 0), state))
25 self.add(BoardWidget((0, 60), state))
26 self.add(GameBitsWidget((0, 540), state))
27 self.add(InfoAreaWidget((480, 0), state))
28 self.add(RobotWidget(state))
30 def handle_scene_event(self, ev):
31 from naja.scenes.menu import MenuScene
32 if ev.type == pgl.KEYUP and ev.key in KEYS.QUIT:
33 SceneChangeEvent.post(MenuScene)