2 Widget for the game board information area.
5 import pygame.locals as pgl
7 from naja.constants import (
8 INFO_SIZE, ACT, KEYS, EXAMINE, PALETTE,
9 ACTION_TEXT_OFFSET, INFO_LEFT_PADDING)
10 from naja.events import finish_event
11 from naja.resources import resources
12 from naja.resources.mutators import EIGHT_BIT, blender
13 from naja.sound import sound
14 from naja.utils import bit_glyphs
16 from naja.widgets.base import Widget
17 from naja.widgets.tile import BIT_MAP
18 from naja.widgets.text import TextBoxWidget, TextWidget
22 ACT: ("Choose an action using the Up/Down keys.\n"
23 "Press Return to execute the action."),
24 EXAMINE: "Select a card to examine using the arrow keys.",
27 HINT_LEGAL_MOVE = "\nPress Return to move to this card."
30 ACT: "Choose an Action",
31 EXAMINE: "Select a Card",
35 class InfoAreaWidget(Widget):
37 Widget for the game board information area.
39 def __init__(self, pos, state):
40 super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
43 self.card_position = state.player.position
44 self.set_position(state.player.position)
47 if self.state.gameboard.player_mode == ACT:
48 self.set_position(self.state.player.position)
49 self.surface = pygame.surface.Surface(INFO_SIZE)
50 self.surface.fill((0, 0, 0))
51 # Extract actions and such from the card
53 (INFO_LEFT_PADDING, 0), TITLES[self.state.gameboard.player_mode],
55 title.render(self.surface)
56 y_offset = title.surface.get_rect().height - 4
58 # TODO: Make this better.
59 bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
60 for bit in reversed(range(8)))
61 if self.card.bitwise_operand:
62 bits_text = '%s %s' % (
63 bits_text, bit_glyphs(self.card.bitwise_operand))
64 card_bits = TextBoxWidget((INFO_LEFT_PADDING, y_offset), bits_text,
65 box_width=INFO_SIZE[0],
66 colour=PALETTE.LIGHT_TURQUOISE,
67 bg_colour=PALETTE.BLACK)
68 card_bits.render(self.surface)
69 y_offset += card_bits.surface.get_rect().height + 4
71 for choice, action in enumerate(self.card.actions):
72 y_offset = self.prepare_action(choice, action, y_offset)
73 # We cheat horribly for layout reasons
74 hint_text = HINTS[self.state.gameboard.player_mode]
75 if self.state.gameboard.player_mode == EXAMINE:
76 if self.card_position in self.state.player.legal_moves():
77 hint_text += HINT_LEGAL_MOVE
79 hint = TextBoxWidget((4, 0), hint_text, padding=2,
80 box_width=(INFO_SIZE[0] - 4))
83 INFO_SIZE[1] - hint.surface.get_rect().height - INFO_LEFT_PADDING
85 self.surface.blit(hint.surface, (INFO_LEFT_PADDING, y_offset))
87 def prepare_action(self, choice, action, y_offset):
88 x_offset = INFO_LEFT_PADDING
90 glyphs_y_offset = y_offset
91 y_offset += ACTION_TEXT_OFFSET
92 action_viable = action.check_available(self.state.player)
93 text_colour = PALETTE.BLACK if action_viable else PALETTE.GREY
96 (x_offset, y_offset), action.get_text(self.card),
97 box_width=(INFO_SIZE[0] - 16), fontsize=28, colour=text_colour)
98 text.render(self.surface)
101 if choice == self.chosen:
102 border_colour = PALETTE.GREEN if action_viable else PALETTE.ORANGE
104 bottom = y_offset + text.surface.get_rect().height
105 right = text.surface.get_rect().width + x_offset
106 pygame.draw.lines(self.surface, border_colour, True,
107 [(x_offset, y_offset), (right, y_offset),
108 (right, bottom), (x_offset, bottom)], 4)
110 if action.required_bits:
111 img_name = BIT_MAP[action.required_bits].replace(
112 '.png', '_small.png')
113 img = resources.get_image(img_name,
114 transforms=(EIGHT_BIT,))
115 self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset))
116 glyphs_x_offset += img.get_width() + 4
118 glyphs_x_offset = INFO_LEFT_PADDING
120 for glyph in action.GLYPHS:
121 img = resources.get_image(
122 glyph, transforms=(EIGHT_BIT, blender(PALETTE.GREY)))
123 self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
124 glyphs_x_offset += img.get_width()
125 if action.MSB_GLYPH is not None:
126 img = resources.get_image(
128 transforms=(EIGHT_BIT, blender(PALETTE.LIGHT_VIOLET)))
129 self.surface.blit(img, (glyphs_x_offset, glyphs_y_offset - 4))
131 return y_offset + text.surface.get_rect().height + 16
133 def set_position(self, position):
134 self.card_position = position
135 self.card = self.state.board_locations[self.card_position]
136 if self.state.gameboard.player_mode == ACT:
137 if self.chosen is None:
142 def draw(self, surface):
143 surface.blit(self.surface, self.pos)
145 def next_action(self, viable_only=False, step=1):
146 num_actions = len(self.card.actions)
149 player = self.state.player
151 for i in range(num_actions - 1):
152 # loop through each action at most once.
153 chosen = (chosen + step) % num_actions
154 action = self.card.actions[chosen]
155 if not viable_only or action.check_available(player):
156 sound.play_sound('zoop.ogg', volume=0.05)
159 def prev_action(self, viable_only=False):
160 return self.next_action(viable_only=viable_only, step=-1)
162 def try_perform_action(self):
163 player = self.state.player
164 action = self.card.actions[self.chosen]
165 if not action.check_available(player):
166 sound.play_sound('error.ogg')
168 sound.play_sound('chirp.ogg', volume=0.5)
169 action.perform_action(self.state.gameboard, self.card)
170 self.state.gameboard.card_used(player.position)
171 self.state.gameboard.change_mode(EXAMINE)
172 self.set_position(player.position)
174 def handle_event(self, ev):
175 if self.state.gameboard.player_mode == EXAMINE:
176 return super(InfoAreaWidget, self).handle_event(ev)
177 if ev.type == pgl.KEYDOWN:
178 if ev.key in KEYS.SELECT:
179 self.try_perform_action()
180 return finish_event()
181 if ev.key in KEYS.UP:
183 return finish_event()
184 if ev.key in KEYS.DOWN:
186 return finish_event()
187 if ev.key in KEYS.SWITCH:
188 self.next_action(viable_only=True)
189 return finish_event()
190 return super(InfoAreaWidget, self).handle_event(ev)