2 Widget for the game board information area.
5 import pygame.locals as pgl
7 from naja.constants import (INFO_SIZE, EIGHT_BIT_SCALE, MOVE, ACT, KEYS,
9 from naja.events import finish_event
10 from naja.resources import resources
11 from naja.resources.mutators import EIGHT_BIT
13 from naja.widgets.base import Widget
14 from naja.widgets.tile import BIT_MAP
15 from naja.widgets.text import TextBoxWidget, TextWidget
19 MOVE: "Move using the arrow keys.\nPress SPACE to stay in place\n"
20 "Press TAB to change to Examine mode",
21 ACT: "Choose an action using the Up/Down keys.\n"
22 "Press Return to execute the action.",
23 EXAMINE: "Select a card to examine using the arrow keys.\n"
24 "Press TAB to change to Move mode",
28 MOVE: "Move the Robot",
29 ACT: "Choose an Action",
30 EXAMINE: "Select a Card",
34 class InfoAreaWidget(Widget):
36 Widget for the game board information area.
38 def __init__(self, pos, state):
39 super(InfoAreaWidget, self).__init__(pos, INFO_SIZE)
41 self.set_position(state.player.position)
44 if self.state.gameboard.player_mode in (ACT, MOVE):
45 self.set_position(self.state.player.position)
46 self.surface = pygame.surface.Surface(INFO_SIZE)
47 self.surface.fill((0, 0, 0))
48 # Extract actions and such from the card
49 title = TextWidget((0, 0), TITLES[self.state.gameboard.player_mode],
50 colour=(255, 255, 255))
51 title.render(self.surface)
52 y_offset = title.surface.get_rect().height + 8
54 # TODO: Make this better.
55 bits_text = ''.join('1' if bit in self.card.bitwise_operand else '0'
56 for bit in reversed(range(8)))
57 card_bits = TextWidget((0, y_offset), bits_text, colour=(255, 255, 0))
58 card_bits.render(self.surface)
59 y_offset += card_bits.surface.get_rect().height + 8
61 for choice, action in enumerate(self.card.actions):
62 y_offset = self.prepare_action(choice, action, y_offset)
63 # We cheat horribly for layout reasons
64 hint = TextBoxWidget((0, 0), HINTS[self.state.gameboard.player_mode],
65 box_width=INFO_SIZE[0] // EIGHT_BIT_SCALE)
67 y_offset = INFO_SIZE[1] - hint.surface.get_rect().height
68 self.surface.blit(hint.surface, (0, y_offset))
70 def prepare_action(self, choice, action, y_offset):
71 if action.required_bits:
72 img_name = BIT_MAP[action.required_bits].replace(
74 img = resources.get_image(img_name,
75 transforms=(EIGHT_BIT,))
76 self.surface.blit(img, (0, y_offset))
79 (12, y_offset), action.get_text(),
80 box_width=(INFO_SIZE[0] - 12) // EIGHT_BIT_SCALE,
82 text.render(self.surface)
84 # self.chosen may be None, in which case we don't draw the border.
85 if choice == self.chosen:
86 if not action.check_available(self.state.player):
87 colour = (255, 0, 0, 255)
89 colour = (255, 255, 0, 128)
90 bottom = y_offset + text.surface.get_rect().height
91 right = text.surface.get_rect().width + 12
92 pygame.draw.lines(self.surface, colour, True,
93 [(12, y_offset), (right, y_offset),
94 (right, bottom), (12, bottom)], 4)
95 return y_offset + text.surface.get_rect().height + 16
97 def set_position(self, position):
98 self.card = self.state.board_locations[position]
99 if self.state.gameboard.player_mode == ACT:
100 if self.chosen is None:
105 def draw(self, surface):
106 surface.blit(self.surface, self.pos)
108 def handle_event(self, ev):
109 if self.state.gameboard.player_mode in (MOVE, EXAMINE):
110 return super(InfoAreaWidget, self).handle_event(ev)
111 if ev.type == pgl.KEYDOWN:
112 if ev.key in KEYS.SELECT:
113 player = self.state.player
114 action = self.card.actions[self.chosen]
115 if not action.check_available(player):
118 action.perform_action(self.state.gameboard, self.card)
119 self.state.gameboard.replace_card(player.position)
120 self.state.gameboard.change_mode(MOVE)
121 return finish_event()
122 if ev.key in KEYS.UP:
125 return finish_event()
126 if ev.key in KEYS.DOWN:
127 if self.chosen + 1 < len(self.card.actions):
129 return finish_event()
130 return super(InfoAreaWidget, self).handle_event(ev)