3 import pygame.locals as pgl
5 from .base import BaseScene
6 from ..events import QuitEvent, SceneChangeEvent
7 from ..loader import loader
8 from ..constants import FONTS
9 from ..widgets import TextButton, SpacerButton
12 class MenuScene(BaseScene):
13 def enter(self, gamestate):
14 if gamestate.station is None:
15 print "Loading Station Alpha ..."
16 gamestate.set_station(loader.load_station("station-alpha.json"))
17 font_title = loader.load_font(FONTS['bold'], size=32)
18 self._title = font_title.render('A Game with a title', True,
21 TextButton("New Game", (255, 255, 255), name='new game'),
22 TextButton("Continue / Retry", (255, 255, 255), name='continue'),
23 TextButton("Help", (255, 255, 255), name='help'),
24 SpacerButton((50, 30)),
25 TextButton("Quit", (255, 255, 255), name='quit'),
28 def render(self, surface, gamestate):
29 surface.fill((0, 128, 0))
31 pos = ((surface.get_width() - self._title.get_width()) / 2, 50)
32 surface.blit(self._title, pos, None)
35 for item in self._menu:
37 item.position = ((surface.get_width() - item.get_width()) / 2,
40 height += item.get_height() + 30
42 def _get_pressed(self, ev):
43 for button in self._menu:
44 if button.pressed(ev):
49 from .day import DayScene
50 SceneChangeEvent.post(scene=DayScene())
52 def _do_load_level(self):
53 from .load_level import LoadLevelScene
54 SceneChangeEvent.post(scene=LoadLevelScene())
57 from .help import HelpScene
58 SceneChangeEvent.post(scene=HelpScene())
60 def event(self, ev, gamestate):
61 if ev.type == pgl.KEYDOWN:
62 if ev.key in (pgl.K_q, pgl.K_ESCAPE):
64 elif ev.key == pgl.K_n:
65 from .night import NightScene
66 SceneChangeEvent.post(scene=NightScene())
67 elif ev.key == pgl.K_d:
69 elif ev.key == pgl.K_l:
71 elif ev.key == pgl.K_h:
73 elif ev.type == pgl.MOUSEBUTTONDOWN:
74 pressed = self._get_pressed(ev)
75 if pressed == 'new game':
77 elif pressed == 'continue':
79 elif pressed == 'help':
81 elif pressed == 'quit':
84 print 'Pressed', pressed