3 import pygame.locals as pgl
5 from .base import BaseScene
6 from ..events import QuitEvent, SceneChangeEvent
9 class MenuScene(BaseScene):
10 def render(self, surface, gamestate):
11 surface.fill((0, 255, 0))
13 def event(self, ev, gamestate):
14 if ev.type == pgl.KEYDOWN:
15 if ev.key in (pgl.K_q, pgl.K_ESCAPE):
17 elif ev.key == pgl.K_n:
18 from .night import NightScene
19 SceneChangeEvent.post(scene=NightScene())
20 elif ev.key == pgl.K_l:
21 print "Loading Station Alpha ..."
22 gamestate.load_station("station-alpha.json")