""" Roach management scene. """
+from pygame.constants import BLEND_RGBA_MULT, BLEND_RGBA_SUB
from pgzero.constants import keys, mouse
from pgzero.actor import Actor
+from pgzero.screen import Screen
from ..actors.buttons import ImageButton
+from ..actors.surf import SurfActor
from ..constants import WIDTH, HEIGHT
-from ..roaches import big_roaches
-from ..serums import big_serums, SERUMS
+from ..roaches import big_roaches, roach_by_name
+from ..serums import big_serums, roach_is_serumless, SERUMS
from ..vehicles.base import Vehicle
-from .base import Scene, ChangeSceneEvent
+from .base import Scene, ChangeSceneEvent, defer_to_update
+from ..util import safepath
TOOLBAR_LEFT_X = WIDTH * 3 // 4
class RoachesScene(Scene):
""" Roach management scene. """
- def __init__(self):
+ def __init__(self, level_scene=None):
super().__init__()
+ self._level_scene = level_scene
self._vehicle = None
self._seat_pos = 0
self._outside_roach = None
def enter(self, world):
self._vehicle = Vehicle.current(world)
- self._update_calls = []
self._init_bg()
self._init_seats()
self._init_roaches(world)
def _init_bg(self):
self.actors.default.clear()
- self.actors.default.add(self._vehicle.roach_management_overlay())
+ overlay = self._vehicle.roach_management_overlay()
+ base = overlay.copy()
+ if self._level_scene is not None:
+ base.fill((0, 0, 0))
+ self._level_scene.draw(Screen(base))
+ else:
+ base.fill((10, 10, 10))
+ base.blit(overlay, (0, 0))
+ frame = self._vehicle.roach_management_frame()
+ if frame is not None:
+ frame = frame.copy()
+ frame.fill((255, 255, 255, 8), None, BLEND_RGBA_MULT)
+ frame_rect = frame.get_rect()
+ base.blit(frame, (
+ VEHICLE_MID_X - frame_rect.w // 2,
+ VEHICLE_MID_Y - frame_rect.h // 2),
+ None, BLEND_RGBA_SUB)
+ self.actors.default.add(SurfActor(base))
def _init_seats(self):
self._seat_layer.clear()
def _init_pads(self):
self._roach_pad = self._pad_layer.add(
- Actor("roach_management/roach_pad", anchor=("left", "bottom")))
+ Actor(safepath("roach_management/roach_pad"), anchor=("left", "bottom")))
self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
self._inventory_pad = self._pad_layer.add(
- Actor("roach_management/inventory_pad", anchor=("left", "top")))
+ Actor(safepath("roach_management/inventory_pad"), anchor=("left", "top")))
self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
def _add_button(self, name, anchor, inset, pos, action):
def _init_buttons(self):
self._button_layer.clear()
self._add_button(
- "roach_management/left_button", ("left", "bottom"), (1, -1),
+ safepath("roach_management/left_button"), ("left", "bottom"), (1, -1),
self._roach_pad.bottomleft, self._roach_left)
self._add_button(
- "roach_management/right_button", ("right", "bottom"), (-1, -1),
+ safepath("roach_management/right_button"), ("right", "bottom"), (-1, -1),
self._roach_pad.bottomright, self._roach_right)
self._add_button(
- "roach_management/left_button", ("left", "bottom"), (1, -1),
+ safepath("roach_management/left_button"), ("left", "bottom"), (1, -1),
self._inventory_pad.bottomleft, self._inventory_left)
self._add_button(
- "roach_management/right_button", ("right", "bottom"), (-1, -1),
+ safepath("roach_management/right_button"), ("right", "bottom"), (-1, -1),
self._inventory_pad.bottomright, self._inventory_right)
self._add_button(
- "roach_management/eject_button", ("right", "top"), (-1, 1),
+ safepath("roach_management/eject_button"), ("right", "top"), (-1, 1),
(TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
def _roach_left(self):
self._seat_pos = seat_pos
self._seat_layer[self._seat_pos].selected = True
- def _eject_roach(self, world=None):
- if world is None:
- self._update_calls.append(self._eject_roach)
- return
+ @defer_to_update
+ def _eject_roach(self, world):
self._vehicle.seat_roach(world, None, self._seat_pos)
- def _click_roach_pad(self, world=None):
- if world is None:
- self._update_calls.append(self._click_roach_pad)
- return
+ @defer_to_update
+ def _click_roach_pad(self, world):
if self._outside_roaches:
roach = self._outside_roaches[self._outside_roach_pos]
self._vehicle.seat_roach(world, roach, self._seat_pos)
- def _click_inventory_pad(self, world=None):
- if world is None:
- self._update_calls.append(self._click_inventory_pad)
+ @defer_to_update
+ def _click_inventory_pad(self, world):
+ roach_name = self._vehicle.roach_at(world, self._seat_pos)
+ if roach_name is None:
return
+ roach = roach_by_name(world, roach_name)
+ if roach is None:
+ return
+ serums = list(world.serums)
+ if self._inventory_pos >= len(serums):
+ return
+ serum = serums.pop(self._inventory_pos)
+ if roach_is_serumless(roach):
+ roach[serum] = True
+ world.serums = serums
+ self._update_roach_actor(roach_name)
+
+ @defer_to_update
+ def _update_roach_actor(self, world, roach_name):
+ roach = roach_by_name(world, roach_name)
+ self._roach_actors[roach_name] = big_roaches.assemble(roach)
def update(self, world, engine, dt):
- while self._update_calls:
- f = self._update_calls.pop()
- f(world)
+ super().update(world, engine, dt)
events = world.pop_events()
self._update_inventory(world)
self._update_roaches(world)
return events
def on_key_down(self, key, mod, unicode):
- if key == keys.ESCAPE:
- from .menu import MenuScene
- return [ChangeSceneEvent(MenuScene())]
+ if key in (keys.ESCAPE, keys.Z):
+ if self._level_scene is None:
+ from .menu import MenuScene
+ return [ChangeSceneEvent(MenuScene())]
+ return [ChangeSceneEvent(self._level_scene)]
def on_mouse_down(self, pos, button):
if button == mouse.LEFT: