X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;ds=sidebyside;f=koperkapel%2Floaders%2Flevelloader.py;h=0addeccf5c54d678dadbaa8d796e904e26ebf01e;hb=6e3ad2c9b06bcfc2e943559532ae5d2fbf5346cd;hp=124161f37d12fe93dd9681471bf140cced3a3ef5;hpb=bc78ad7ce0a69ad00b10cf29a86d7596c1f90139;p=koperkapel.git diff --git a/koperkapel/loaders/levelloader.py b/koperkapel/loaders/levelloader.py index 124161f..0addecc 100644 --- a/koperkapel/loaders/levelloader.py +++ b/koperkapel/loaders/levelloader.py @@ -2,8 +2,19 @@ import json -from pgzero.loaders import images, ResourceLoader +from pgzero.loaders import ResourceLoader +from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate +from ..gamelib.level import Level + + + +TILES = { + "cwall": Wall, # rename this everywhere + "floor": Floor, + "tunnel": Tunnel, + "underground": Underground, +} class LevelLoader(ResourceLoader): """ Level loader. """ @@ -15,22 +26,35 @@ class LevelLoader(ResourceLoader): f = open(level_path, 'r') level_data = json.load(f) f.close() - self._height = len(level_data['tiles']) - self._width = len(level_data['tiles'][0]) - self._tiles = level_data['tiles'] + self._level = Level() + self._level.height = len(level_data['tiles']) + self._level.width = len(level_data['tiles'][0]) + self._level.tiles = level_data['tiles'] + self._level.tileset = level_data['tileset'] + self._level.start_pos = level_data["starting pos"] # Consistency check, so we can assume things are correct # in the level renderer - for row, row_data in enumerate(self._tiles): - if len(row_data) != self._width: + for row, row_data in enumerate(self._level.tiles): + if len(row_data) != self._level.width: raise RuntimeError("Incorrect len for row %d" % row) + for tile in TILES.values(): + tile.TILESET = self._level.tileset self._load_tile_images() - return level_data + return self._level def _load_tile_images(self): """Load all the tile images""" - for row_data in self._tiles: - for tile in row_data: - tile['image'] = images.load(tile['base']) + for y, row_data in enumerate(self._level.tiles): + for x, tile in enumerate(row_data): + neighborhood = self._level.get_neighbors(x, y) + for layer in ['floor', 'tunnels']: + neighbors = [x[layer] if x else None for x in neighborhood] + tile['%s image' % layer] = \ + TILES[tile[layer]['base']].image(neighbors) + # Hack this for now + if layer == 'floor' and 'crawl' in tile[layer]['behaviour']: + print('Here') + tile['floor image'] = Grate.image(neighbors) levels = LevelLoader('levels')