X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;ds=sidebyside;f=koperkapel%2Fweapons.py;h=3ef987919c9820b4bef15792b759376fc6f20914;hb=e8bb29ef4dd7789bf9c20aebfb87f3911bb0d7b9;hp=cc9f324b5a49a32b5a77b52c8c5be52b4f497216;hpb=addae4e2db35ab4ae63a8531ddc06eea63877c4f;p=koperkapel.git diff --git a/koperkapel/weapons.py b/koperkapel/weapons.py index cc9f324..3ef9879 100644 --- a/koperkapel/weapons.py +++ b/koperkapel/weapons.py @@ -1,31 +1,38 @@ """ Tools for dealing with weapons. """ from pgzero.loaders import images -from .actors.surf import SurfActor +from .actors.animsurf import AnimatedSurfActor +from .util import safepath class Weapon: def __init__(self, name, damage, image_name=None, bullet_range=0, - can_tape=True): + can_tape=True, frames=("_1",), sound=None): self.name = name self.image_name = image_name or name + self.frames = frames self.damage = damage self.bullet_range = bullet_range self.can_tape = can_tape + self.sound = sound WEAPONS = [ Weapon("spit", damage=1, bullet_range=2, can_tape=False, - image_name="blank"), + image_name="blank", frames=("",), sound="fire_spit"), Weapon("butter_knife", damage=2), Weapon("crowbar", damage=4), - Weapon("gun", damage=4, bullet_range=4), + Weapon("gun", damage=4, bullet_range=4, sound='gun_fire'), ] WEAPON_LOOKUP = {w.name: w for w in WEAPONS} -class WeaponActor(SurfActor): +def weapon_by_name(weapon_name): + return WEAPON_LOOKUP[weapon_name] + + +class WeaponActor(AnimatedSurfActor): def __init__(self, weapon, **kw): super().__init__(**kw) self.weapon = weapon @@ -33,14 +40,22 @@ class WeaponActor(SurfActor): class WeaponFactory: + def assemble_frame(self, suffix, weapon, tape): + surf = images.load(safepath("weapons/%s%s") + % (weapon.image_name, suffix)) + frame = surf.copy() + if tape: + tape_surf = images.load(safepath("weapons/tape")) + frame.blit(tape_surf, (0, 0)) + return frame + def assemble(self, weapon_name, tape=False): - weapon = WEAPON_LOOKUP[weapon_name] - surf = images.load("weapons/%s" % (weapon.image_name,)) - surf = surf.copy() - if tape and weapon.can_tape: - tape_surf = images.load("weapons/tape") - surf.blit(tape_surf, (0, 0)) - return WeaponActor(weapon, surf=surf) + weapon = weapon_by_name(weapon_name) + tape = tape and weapon.can_tape + frames = [ + self.assemble_frame(suffix, weapon, tape) + for suffix in weapon.frames] + return WeaponActor(weapon, frames=frames) default_weapons = WeaponFactory()