X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=README.txt;h=837b207344364b6fdee12ae41c5f195e854ca448;hb=aa858388f65344396a7b81a82198e3a6fbc1efca;hp=651b7909ce1aace963c010be7fb5c98a0f23d975;hpb=39f49f9579bdee2ad449246d1370a0be27186ed9;p=naja.git diff --git a/README.txt b/README.txt index 651b790..837b207 100644 --- a/README.txt +++ b/README.txt @@ -46,8 +46,31 @@ Othewise open a terminal / console and "cd" to the game directory and run: How to Play the Game -------------------- -There are no ducks. +You are a robot, frantically trying to set the correct bits to gain points, +for reasons that are unlikely to ever become clear. +Your robot has 8 bits. Four bits control the directions you can move in, +3 allow you to unlock various actions, and the last, the Most Significant Bit, +makes everything work better. + +The game has two phases. Movement and Actions. + +During Movement, you can explore the board and learn about the available +tiles. Tiles you can legally move onto are highlighted. It's always possible +to stay on your current tile. + +After moving, select an action from the tile. Most actions require various +bits to be set, although all tiles have a default action, although this may +be "No effect". After the action, the tile will be replaced with a new tile. + +Some actions cost you health. When you run out of health, the game is over +and you lose. + +If you have all three colour bits set, and are on the right tile, you can +gain a point, although this unsets all the colour bits. Once you have enough +points, you win the game, and there is much rejoicing. + +(In true 8-bit style, the Konami Code is accepted.) Development notes -----------------