X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=data%2Flocation_decks%2Fintroduction.yaml;h=2c235e68453b4f7e7aa3267989573fac1668669c;hb=16d8d61da7f44b155f74e60e9062c248c50958e6;hp=c6a47870cb20b237dda5d0773264c129dc8ba3ef;hpb=e6c9584589c3e3565be85f9b0f0eb5923a394a86;p=naja.git diff --git a/data/location_decks/introduction.yaml b/data/location_decks/introduction.yaml index c6a4787..2c235e6 100644 --- a/data/location_decks/introduction.yaml +++ b/data/location_decks/introduction.yaml @@ -19,7 +19,7 @@ _action_definitions: action_class: 'DoNothing' required_bits: [] data: - message: "Welcome to the game. You can only move to chequered squares, therefore you can stay here or move right." + message: "Welcome to the tutorial!\nYou can see everything, but only move in directions that you have bits set for. Now, only {EAST}.\nYour movement options are shown as chequered squares." - &STEP1-CARD card_name: 'step1' @@ -32,17 +32,24 @@ _action_definitions: data: message: "Moving to a tile requires picking an action. Some tiles' actions set bits on your robot. Such as the {SOUTH} bit." + - &STEP2-ACTION-NULL + action_class: 'SetBits' + required_bits: [] + data: + message: "So does this one. See, we gave you a choice!" + - &STEP2-CARD card_name: 'step2' bits: [SOUTH] actions: - *STEP2-ACTION + - *STEP2-ACTION-NULL - &STEP3-ACTION action_class: 'ClearBits' required_bits: [] data: - message: "Other tiles' actions clear bits. {SOUTH} or {EAST}. For the next part of the tutorial, we are going to strictly control your movement bits." + message: "Other tiles' actions clear bits. This will clear {SOUTH} or {EAST}.\nFor the next part of the tutorial, we are going to strictly control your movement bits, so you don't get lost." - &STEP3-CARD-1 card_name: 'step3-1' @@ -60,7 +67,7 @@ _action_definitions: action_class: 'SetBits' required_bits: [] data: - message: "There are key bits that can be set, such as {RED}. They may be required by actions." + message: "There are key bits that can be set, such as {RED}. They may be required by actions.\nThis action also sets {EAST,SOUTH}." - &STEP4-CARD card_name: 'step4' @@ -72,7 +79,7 @@ _action_definitions: action_class: 'GenericBits' required_bits: [BLUE] data: - message: "You need to have the {BLUE} bit, to use this action and continue. Some actions have more complex requirements." + message: "You need to have the {BLUE} bit, to use this action and continue.\nSome actions have more complex requirements." set: [EAST] clear: [NORTH, SOUTH, WEST] @@ -80,13 +87,13 @@ _action_definitions: action_class: 'GenericBits' required_bits: [] data: - message: "Go back." + message: "Go back.\nSet {WEST}. Clear {NORTH,SOUTH,EAST}." set: [WEST] clear: [EAST, SOUTH, NORTH] - &STEP5-CARD card_name: 'step5' - bits: [] + bits: [NORTH, SOUTH, EAST, WEST] actions: - *STEP5-ACTION-BLUE - *STEP5-ACTION-DEFAULT @@ -103,13 +110,13 @@ _action_definitions: action_class: 'GenericBits' required_bits: [] data: - message: "This action doesn't require anything. Go back." + message: "This action doesn't require anything. Go back.\nSet {NORTH}. Clear {SOUTH,EAST,WEST}." set: [NORTH] clear: [SOUTH, EAST, WEST] - &STEP6-CARD card_name: 'step6' - bits: [BLUE] + bits: [NORTH, SOUTH, EAST, WEST, BLUE] actions: - *STEP6-ACTION-RED - *STEP6-ACTION-DEFAULT @@ -118,7 +125,7 @@ _action_definitions: action_class: 'SetBits' required_bits: [] data: - message: "Almost there. You have free reign on this column. Collect yourself a win bit {WINTOKEN} to finish the level. Good luck!" + message: "Almost there. You have free rein on this column.\nFinish the game by collecting enough {WINTOKEN}. 1 in this level.\nGood luck!" - &STEP7-CARD card_name: 'step7' @@ -171,12 +178,13 @@ _action_definitions: action_class: 'GenericBits' required_bits: [] data: - message: "We may have lied to you." + message: "We may have lied to you about restricting to this column.\nSet {WEST}. Clear {NORTH,SOUTH,EAST}." set: [WEST] clear: [NORTH, SOUTH, EAST] - &STEP11-CARD card_name: 'step11' + bits: [NORTH, SOUTH, EAST, WEST] actions: - *STEP11-ACTION @@ -184,12 +192,13 @@ _action_definitions: action_class: 'GenericBits' required_bits: [] data: - message: "In this board, tiles didn't change. In the random games, after taking an action (or the timer expires) the tile will be replaced by another one." + message: "In this board, tiles didn't change. In the random games, after taking an action (or a timer expires) the tile will be replaced.\nSet {NORTH}. Clear {SOUTH,EAST,WEST}." set: [NORTH] clear: [SOUTH, EAST, WEST] - &STEP12-CARD card_name: 'step12' + bits: [NORTH, SOUTH, EAST, WEST] actions: - *STEP12-ACTION @@ -202,6 +211,7 @@ _action_definitions: - &STEP13-CARD card_name: 'step13' + bits: [EAST, NORTH, SOUTH, WEST] actions: - *STEP13-ACTION