X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=data%2Flocation_decks%2Fintroduction.yaml;h=b16ecfaf62153da4df375de0f7ee0d3eb67c640e;hb=da061ebd06e5e498b555eee786df99af6324704c;hp=721c55c26c095f745edb80c7f106fcd8d57c4e73;hpb=bb309cee2c28dcd3c30692c22a187374c275004c;p=naja.git diff --git a/data/location_decks/introduction.yaml b/data/location_decks/introduction.yaml index 721c55c..b16ecfa 100644 --- a/data/location_decks/introduction.yaml +++ b/data/location_decks/introduction.yaml @@ -19,7 +19,7 @@ _action_definitions: action_class: 'DoNothing' required_bits: [] data: - message: "Welcome to the tutorial!\nYou can see everything, but only move in directions that you have bits set for. Now, only {EAST}.\nYour movement options are shown as chequered squares." + message: "Welcome to the tutorial! You can select any tile, but only move {NORTH,SOUTH,EAST} or {WEST} if those bits are set — allowed tiles are chequered.\nRight now you can stay on this tile or move {EAST}.\nSelect {EAST} tile and press {RETURN}." - &STEP1-CARD card_name: 'step1' @@ -30,13 +30,13 @@ _action_definitions: action_class: 'SetBits' required_bits: [] data: - message: "Moving to a tile requires picking an action. Some tiles' actions set bits on your robot. Such as the {SOUTH} bit." + message: "Moving to a tile requires picking an action. This tile has 2 actions. Both this tile's actions set bits on your robot, the {SOUTH} bit." - &STEP2-ACTION-NULL action_class: 'SetBits' required_bits: [] data: - message: "So does this one. See, we gave you a choice!" + message: "This is the second choice." - &STEP2-CARD card_name: 'step2' @@ -49,7 +49,7 @@ _action_definitions: action_class: 'ClearBits' required_bits: [] data: - message: "Other tiles' actions clear bits. This will clear {SOUTH} or {EAST}.\nFor the next part of the tutorial, we are going to strictly control your movement bits, so you don't get lost." + message: "Other tiles' actions clear bits. This will clear {SOUTH} or {EAST}.\nFor the next part of the tutorial, we are going to control your movement bits strictly, so you don't get lost." - &STEP3-CARD-1 card_name: 'step3-1' @@ -69,11 +69,18 @@ _action_definitions: data: message: "There are key bits that can be set, such as {RED}. They may be required by actions.\nThis action also sets {EAST,SOUTH}." + - &STEP4-ACTION-GREEN + action_class: 'GainHealth' + required_bits: [GREEN] + data: + message: "If you haven't got {GREEN} yet, this action is greyed out to show that you can't use it." + - &STEP4-CARD card_name: 'step4' bits: [RED, SOUTH, EAST] actions: - *STEP4-ACTION + - *STEP4-ACTION-GREEN - &STEP5-ACTION-BLUE action_class: 'GenericBits' @@ -125,7 +132,7 @@ _action_definitions: action_class: 'SetBits' required_bits: [] data: - message: "Almost there. You have free rein on this column.\nFinish the game by collecting enough {WINTOKEN}. 1 in this level.\nGood luck!" + message: "Almost there. You have free rein in this column.\nFinish the game by collecting enough {WINTOKEN}: 1 in this level.\nGood luck!" - &STEP7-CARD card_name: 'step7' @@ -167,7 +174,7 @@ _action_definitions: required_bits: [GREEN] data: direction: EAST - message: "Some actions change the game board." + message: "All of the actions on this tile require {GREEN}. Without it, you can't even enter.\nActions like this one change the game board." - &STEP10-CARD card_name: 'step10' @@ -178,7 +185,7 @@ _action_definitions: action_class: 'GenericBits' required_bits: [] data: - message: "We may have lied to you about restricting to this column.\nSet {WEST}. Clear {NORTH,SOUTH,EAST}." + message: "We may have lied about restricting you to this column.\nSet {WEST}. Clear {NORTH,SOUTH,EAST}." set: [WEST] clear: [NORTH, SOUTH, EAST] @@ -192,7 +199,7 @@ _action_definitions: action_class: 'GenericBits' required_bits: [] data: - message: "In this board, tiles didn't change. In the random games, after taking an action (or a timer expires) the tile will be replaced.\nSet {NORTH}. Clear {SOUTH,EAST,WEST}." + message: "On this board, tiles don't change. In random games, after you take an action the tile will be replaced. Some tiles are also replaced when a timer expires.\nSet {NORTH}. Clear {SOUTH,EAST,WEST}." set: [NORTH] clear: [SOUTH, EAST, WEST]