X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=data%2Flocation_decks%2Fintroduction.yaml;h=b16ecfaf62153da4df375de0f7ee0d3eb67c640e;hb=da061ebd06e5e498b555eee786df99af6324704c;hp=e1011f08522d14ce4a169c4f2ce496fc33d847d1;hpb=2225b90b4f08fe011a22d29027fc28f13c94f401;p=naja.git diff --git a/data/location_decks/introduction.yaml b/data/location_decks/introduction.yaml index e1011f0..b16ecfa 100644 --- a/data/location_decks/introduction.yaml +++ b/data/location_decks/introduction.yaml @@ -19,7 +19,7 @@ _action_definitions: action_class: 'DoNothing' required_bits: [] data: - message: "Welcome to the game. You can only move to chequered squares, therefore you can stay here or move right." + message: "Welcome to the tutorial! You can select any tile, but only move {NORTH,SOUTH,EAST} or {WEST} if those bits are set — allowed tiles are chequered.\nRight now you can stay on this tile or move {EAST}.\nSelect {EAST} tile and press {RETURN}." - &STEP1-CARD card_name: 'step1' @@ -30,19 +30,26 @@ _action_definitions: action_class: 'SetBits' required_bits: [] data: - message: "Moving to a tile requires picking an action. Some tiles' actions set bits on your robot. Such as the {SOUTH} bit." + message: "Moving to a tile requires picking an action. This tile has 2 actions. Both this tile's actions set bits on your robot, the {SOUTH} bit." + + - &STEP2-ACTION-NULL + action_class: 'SetBits' + required_bits: [] + data: + message: "This is the second choice." - &STEP2-CARD card_name: 'step2' bits: [SOUTH] actions: - *STEP2-ACTION + - *STEP2-ACTION-NULL - &STEP3-ACTION action_class: 'ClearBits' required_bits: [] data: - message: "Other tiles' actions clear bits. {SOUTH} or {EAST}. For the next part of the tutorial, we are going to strictly control your movement bits." + message: "Other tiles' actions clear bits. This will clear {SOUTH} or {EAST}.\nFor the next part of the tutorial, we are going to control your movement bits strictly, so you don't get lost." - &STEP3-CARD-1 card_name: 'step3-1' @@ -60,19 +67,26 @@ _action_definitions: action_class: 'SetBits' required_bits: [] data: - message: "There are key bits that can be set, such as {RED}. They may be required by actions. This action also sets some movement bits." + message: "There are key bits that can be set, such as {RED}. They may be required by actions.\nThis action also sets {EAST,SOUTH}." + + - &STEP4-ACTION-GREEN + action_class: 'GainHealth' + required_bits: [GREEN] + data: + message: "If you haven't got {GREEN} yet, this action is greyed out to show that you can't use it." - &STEP4-CARD card_name: 'step4' bits: [RED, SOUTH, EAST] actions: - *STEP4-ACTION + - *STEP4-ACTION-GREEN - &STEP5-ACTION-BLUE action_class: 'GenericBits' required_bits: [BLUE] data: - message: "You need to have the {BLUE} bit, to use this action and continue. Some actions have more complex requirements." + message: "You need to have the {BLUE} bit to use this action and continue.\nSome actions have more complex requirements." set: [EAST] clear: [NORTH, SOUTH, WEST] @@ -80,7 +94,7 @@ _action_definitions: action_class: 'GenericBits' required_bits: [] data: - message: "Go back. Set {WEST}. Clear {NORTH,SOUTH,EAST}." + message: "Go back.\nSet {WEST}. Clear {NORTH,SOUTH,EAST}." set: [WEST] clear: [EAST, SOUTH, NORTH] @@ -95,7 +109,7 @@ _action_definitions: action_class: 'GenericBits' required_bits: [RED] data: - message: "You need to have the {RED} bit, to use this action to set the {BLUE} bit." + message: "You need to have the {RED} bit to use this action to set the {BLUE} bit." set: [NORTH, BLUE] clear: [SOUTH, EAST, WEST] @@ -103,7 +117,7 @@ _action_definitions: action_class: 'GenericBits' required_bits: [] data: - message: "This action doesn't require anything. Go back. Set {NORTH}. Clear {SOUTH,EAST,WEST}." + message: "This action doesn't require anything. Go back.\nSet {NORTH}. Clear {SOUTH,EAST,WEST}." set: [NORTH] clear: [SOUTH, EAST, WEST] @@ -118,7 +132,7 @@ _action_definitions: action_class: 'SetBits' required_bits: [] data: - message: "Almost there. You have free reign on this column. Collect yourself a win bit {WINTOKEN} to finish the level. Good luck!" + message: "Almost there. You have free rein in this column.\nFinish the game by collecting enough {WINTOKEN}: 1 in this level.\nGood luck!" - &STEP7-CARD card_name: 'step7' @@ -160,7 +174,7 @@ _action_definitions: required_bits: [GREEN] data: direction: EAST - message: "Some actions change the game board." + message: "All of the actions on this tile require {GREEN}. Without it, you can't even enter.\nActions like this one change the game board." - &STEP10-CARD card_name: 'step10' @@ -171,7 +185,7 @@ _action_definitions: action_class: 'GenericBits' required_bits: [] data: - message: "We may have lied to you. Set {WEST}. Clear {NORTH,SOUTH,EAST}." + message: "We may have lied about restricting you to this column.\nSet {WEST}. Clear {NORTH,SOUTH,EAST}." set: [WEST] clear: [NORTH, SOUTH, EAST] @@ -185,7 +199,7 @@ _action_definitions: action_class: 'GenericBits' required_bits: [] data: - message: "In this board, tiles didn't change. In the random games, after taking an action (or the timer expires) the tile will be replaced by another one. Set {NORTH}. Clear {SOUTH,EAST,WEST}." + message: "On this board, tiles don't change. In random games, after you take an action the tile will be replaced. Some tiles are also replaced when a timer expires.\nSet {NORTH}. Clear {SOUTH,EAST,WEST}." set: [NORTH] clear: [SOUTH, EAST, WEST]