X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=data%2Flocation_decks%2Ftest_puzzle.yaml;fp=data%2Flocation_decks%2Ftest_puzzle.yaml;h=60b81497abc4c7b1da77ac966332595ebe5d89ec;hb=5dd0651aca74ffdac3c6c069fde62e43dc6960bd;hp=0000000000000000000000000000000000000000;hpb=172e2665331fba1bcda0a5b07774db8523076e66;p=naja.git diff --git a/data/location_decks/test_puzzle.yaml b/data/location_decks/test_puzzle.yaml new file mode 100644 index 0000000..60b8149 --- /dev/null +++ b/data/location_decks/test_puzzle.yaml @@ -0,0 +1,131 @@ +description: "Test Puzzle" +puzzle: true + +# This field is ignored, but it's a useful place to put some action definitions +# we can reference later. +_action_definitions: + # No-colour actions. + - &SET-BITS-DEFAULT + action_class: 'LoseHealthOrMSBAndSetBits' + required_bits: [] + - &GAIN-HEALTH-DEFAULT + action_class: 'GainHealthAndClearBitsOrMSB' + required_bits: [] + - &TOGGLE-BITS-DEFAULT + action_class: 'ToggleBits' + required_bits: [] + - &BAD-DEFAULT + action_class: 'LoseHealthOrMSB' + required_bits: [] + + # One-colour actions. + - &SET-BITS-R + action_class: 'SetBits' + required_bits: [RED] + - &SET-BITS-G + action_class: 'SetBits' + required_bits: [GREEN] + - &SET-BITS-B + action_class: 'SetBits' + required_bits: [BLUE] + + - &SHIFT-N + action_class: 'ShiftLocations' + required_bits: [BLUE] + data: {'direction': NORTH} + - &SHIFT-S + action_class: 'ShiftLocations' + required_bits: [BLUE] + data: {'direction': SOUTH} + - &SHIFT-E + action_class: 'ShiftLocations' + required_bits: [GREEN] + data: {'direction': EAST} + - &SHIFT-W + action_class: 'ShiftLocations' + required_bits: [GREEN] + data: {'direction': WEST} + + - &ROT-CW + action_class: 'RotateLocations' + required_bits: [RED] + data: {'rot_direction': CLOCKWISE} + - &ROT-CCW + action_class: 'RotateLocations' + required_bits: [RED] + data: {'rot_direction': ANTICLOCKWISE} + + # Two-colour actions. + - &KNIGHT-MOVE + action_class: 'AllowChessMove' + required_bits: [RED, GREEN] + data: {'chesspiece': KNIGHT} + - &CASTLE-MOVE + action_class: 'AllowChessMove' + required_bits: [RED, BLUE] + data: {'chesspiece': CASTLE} + - &BISHOP-MOVE + action_class: 'AllowChessMove' + required_bits: [GREEN, BLUE] + data: {'chesspiece': BISHOP} + + - &HEAL-RG + action_class: 'GainHealth' + required_bits: [RED, GREEN] + - &HEAL-RB + action_class: 'GainHealth' + required_bits: [RED, BLUE] + + # Three-colour actions. + - &ACQUIRE-WIN-TOKEN + action_class: 'AcquireWinToken' + required_bits: [RED, GREEN, BLUE] + + # Test actions + - &TEST-WIN + action_class: 'AcquireWinToken' + required_bits: [] + - &TEST-NULL + action_class: 'DoNothing' + required_bits: [] + +# This field is ignored, but it's a useful place to put some card definitions +# we can reference later. +_card_definitions: + - &TEST-WIN-CARD + actions: + - *TEST-WIN + - &TEST-BORING + actions: + - *TEST-NULL + +cards: + - *TEST-WIN-CARD + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + - *TEST-WIN-CARD + + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + + - *TEST-WIN-CARD + - *TEST-BORING + - *TEST-BORING + - *TEST-BORING + - *TEST-WIN-CARD