X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=erdslangetjie%2F__main__.py;h=462d79535cd30289ed19eb34a327cf1b6e68182f;hb=2e932873c18650931184e250da07f522af920ac9;hp=9a609c610d75dc7e5c96edeb41fe27d2d0c26af8;hpb=2ad071b3c1f081127003d1581bc3bbd2f5b485ca;p=erdslangetjie.git diff --git a/erdslangetjie/__main__.py b/erdslangetjie/__main__.py index 9a609c6..462d795 100644 --- a/erdslangetjie/__main__.py +++ b/erdslangetjie/__main__.py @@ -1,12 +1,11 @@ -import pygame - -from erdslangetjie.constants import TILE_SIZE +from erdslangetjie.constants import TILE_SIZE, LEFT, RIGHT, UP, DOWN from kivy.app import App from kivy.uix.widget import Widget from kivy.uix.relativelayout import RelativeLayout from kivy.uix.scrollview import ScrollView from kivy.uix.label import Label +from kivy.uix.popup import Popup from kivy.graphics import Color, Rectangle from kivy.utils import platform from kivy.clock import Clock @@ -68,18 +67,22 @@ class GameWindow(RelativeLayout): for tile_line in tiles: bx = 0 for tile in tile_line: - node = Widget(size=(TILE_SIZE, TILE_SIZE), - pos=(bx, by), - size_hint=(None, None)) - self.add_widget(node) - with node.canvas: - Color(1, 1, 1) - Rectangle(pos=node.pos, size=node.size, - texture=tile.texture) - self.tiles[(bx, by)] = node + self.draw_tile((bx, by), tile) bx += TILE_SIZE by += TILE_SIZE + def draw_tile(self, pos, tile): + if pos in self.tiles: + self.remove_widget(self.tiles[pos]) + node = Widget(size=(TILE_SIZE, TILE_SIZE), + pos=pos, size_hint=(None, None)) + self.add_widget(node) + with node.canvas: + Color(1, 1, 1) + Rectangle(pos=node.pos, size=node.size, + texture=tile.texture) + self.tiles[pos] = node + def draw_player(self): if self.player_tile: self.remove_widget(self.player_tile) @@ -164,15 +167,15 @@ class GameWindow(RelativeLayout): self.keyboard.unbind(on_key_down=self._on_key_down) def _on_key_down(self, keyboard, keycode, text, modifiers): - # FIXME - likely portablity issues direction = None - if keycode[0] == pygame.K_UP: + letter = keycode[1].lower() + if letter in UP: direction = (0, 1) - elif keycode[0] == pygame.K_DOWN: + elif letter in DOWN: direction = (0, -1) - elif keycode[0] == pygame.K_LEFT: + elif letter in LEFT: direction = (-1, 0) - elif keycode[0] == pygame.K_RIGHT: + elif letter in RIGHT: direction = (1, 0) if direction: self.do_move(direction) @@ -181,18 +184,20 @@ class GameWindow(RelativeLayout): if not self.level_obj: return self.player.move(direction, self.level_obj) - self.draw_player() self.check_state() - if not self.timer_set: - self.reset_timer() + self.do_nemesis_move() + + def do_nemesis_move(self): + self.nemesis.move(self.level_obj, self.player.pos) + self.check_state() + self.reset_timer() + self.draw_nemesis() + self.draw_player() def timed_move(self, event): if not self.level_obj: return - self.nemesis.move(self.level_obj, self.check_caught) - self.draw_nemesis() - self.check_state() - self.reset_timer() + self.do_nemesis_move() def reset_timer(self): self.timer_set = True @@ -205,7 +210,8 @@ class GameWindow(RelativeLayout): def reset_level(self): Clock.unschedule(self.timed_move) self.timer_set = False - self.remove_widget(self.nemesis_tile) + if self.nemesis_tile: + self.remove_widget(self.nemesis_tile) self.nemesis.reset_pos() if self.level_obj: self.level_obj.load_tiles() @@ -220,14 +226,25 @@ class GameWindow(RelativeLayout): return False def check_state(self): + if not self.level_obj: + return if self.level_obj.at_exit(self.player.pos): # Jump to next level self.level_obj = self.level_list.advance_to_next_level() if not self.reset_level(): self.app.game_over(True) + return elif self.check_caught(): # Caught self.app.game_over(False) + return + elif self.level_obj.is_button(self.player.pos): + self.level_obj.trigger_button(self.player.pos) + elif self.level_obj.is_button(self.nemesis.pos): + self.level_obj.trigger_button(self.nemesis.pos) + for map_pos, new_tile in self.level_obj.get_changed_tiles(): + pos = (map_pos[0] * TILE_SIZE, map_pos[1] * TILE_SIZE) + self.draw_tile(pos, new_tile) def _calc_mouse_pos(self, pos): pos = self.to_local(*pos) @@ -306,8 +323,8 @@ class GameApp(App): title = "Peter's thread snake" def __init__(self): - self.levels = LevelList() super(GameApp, self).__init__() + self.levels = LevelList() def build(self): root = ScrollView(size_hint=(None, None)) @@ -319,6 +336,12 @@ class GameApp(App): if platform() == 'android': window.fullscreen = True self.root.size = window.size + errors = self.levels.get_errors() + if errors: + popup = Popup(title='Levels excluded', + content=Label(text='\n'.join(errors)), + size_hint=(.5, .5)) + popup.open() self.make_intro() def make_intro(self):