X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=erdslangetjie%2F__main__.py;h=50ee66dd4cebf7e591b6b61619efc82b4ad8e8c5;hb=d95fc8596797bfc72c139eb308245d96a8141b89;hp=c6bc969936b6ac889226a0f69988453e7dbe5321;hpb=4836dbf00ad545f0add572cfda75bd05d5453aa6;p=erdslangetjie.git diff --git a/erdslangetjie/__main__.py b/erdslangetjie/__main__.py index c6bc969..50ee66d 100644 --- a/erdslangetjie/__main__.py +++ b/erdslangetjie/__main__.py @@ -1,19 +1,114 @@ +import sys +import os import kivy +import pygame kivy.require('1.6.0') from kivy.app import App +from kivy.core.window import Window from kivy.uix.widget import Widget +from kivy.uix.floatlayout import FloatLayout +from kivy.graphics import Color, Rectangle +from erdslangetjie.data import filepath, load +from erdslangetjie.level import Level +from erdslangetjie.player import ThePlayer, Nemesis -class GameWindow(Widget): - pass +TILE_SIZE = 24 + + +class GameWindow(FloatLayout): + + def __init__(self, level): + super(GameWindow, self).__init__(size=(648, 480)) + if os.path.exists(filepath(level)): + level_data = load(level) + self.level = level + elif os.path.exists(filepath('levels/' + level)): + level_data = load('levels/' + level) + self.level = 'levels/' + level + else: + print 'Unable to find %s - treating this as a new level' % level + sys.exit(1) + self.level_obj = Level() + self.level_obj.load(level_data) + level_data.close() + self.tiles = {} + + self.player = ThePlayer() + self.level_obj.load_tiles() + if not self.level_obj.enter_pos: + raise RuntimeError('No entry point') + self.player_tile = None + + self.player.pos = self.level_obj.enter_pos + self.keyboard = Window.request_keyboard(self._closed, self) + self.keyboard.bind(on_key_down=self._on_key_down) + + def build(self): + self.clear_widgets() + self.tiles = {} + tiles = self.level_obj.get_tiles() + bx, by = 0, 0 + for tile_line in tiles: + bx = 0 + for tile in tile_line: + node = Widget(size=(TILE_SIZE, TILE_SIZE), pos=(bx, by)) + with node.canvas: + Color(1, 1, 1) + Rectangle(pos=node.pos, size=node.size, + texture=tile.texture) + self.add_widget(node) + self.tiles[(bx, by)] = node + bx += TILE_SIZE + by += TILE_SIZE + + self.draw_player() + + def draw_player(self): + if self.player_tile: + self.remove_widget(self.player_tile) + player_pos = (self.player.pos[0] * TILE_SIZE, + self.player.pos[1] * TILE_SIZE) + self.player_tile = Widget(size=(TILE_SIZE, TILE_SIZE), + pos=player_pos) + with self.player_tile.canvas: + Color(1, 1, 1) + Rectangle(pos=player_pos, size=self.player_tile.size, + texture=self.player.sprite.texture) + self.add_widget(self.player_tile) + + def _closed(self): + self.keyboard.unbind(on_key_down=self._on_key_down) + + def _on_key_down(self, keyboard, keycode, text, modifiers): + # FIXME - likely portablity issues + direction = None + if keycode[0] == pygame.K_UP: + direction = (0, 1) + elif keycode[0] == pygame.K_DOWN: + direction = (0, -1) + elif keycode[0] == pygame.K_LEFT: + direction = (-1, 0) + elif keycode[0] == pygame.K_RIGHT: + direction = (1, 0) + if direction: + if self.player.can_move(direction, self.level_obj): + self.player.move(direction) + self.draw_player() class GameApp(App): + def __init__(self): + self.level = 'level1.txt' + super(GameApp, self).__init__() + def build(self): - return GameWindow() + game = GameWindow(self.level) + game.build() + return game def main():