X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=erdslangetjie%2F__main__.py;h=5cd9b7fcc39de69995406e7b4f8615fe7ab6edde;hb=d2b86a7f0e4769f2de802018250474e2eb1a0821;hp=ce2864b484b9bfddcb6786c618be851edac7ed76;hpb=20dd9168a45c3bf566e47604418d7d432854946b;p=erdslangetjie.git diff --git a/erdslangetjie/__main__.py b/erdslangetjie/__main__.py index ce2864b..5cd9b7f 100644 --- a/erdslangetjie/__main__.py +++ b/erdslangetjie/__main__.py @@ -1,6 +1,4 @@ -import pygame - -from erdslangetjie.constants import TILE_SIZE +from erdslangetjie.constants import TILE_SIZE, LEFT, RIGHT, UP, DOWN from kivy.app import App from kivy.uix.widget import Widget @@ -9,17 +7,25 @@ from kivy.uix.scrollview import ScrollView from kivy.uix.label import Label from kivy.graphics import Color, Rectangle from kivy.utils import platform +from kivy.clock import Clock +from kivy.config import Config from erdslangetjie.level import LevelList from erdslangetjie.data import load_image from erdslangetjie.player import ThePlayer, Nemesis +if platform() != 'android': + Config.set('graphics', 'width', '1026') + Config.set('graphics', 'height', '760') + + class GameWindow(RelativeLayout): def __init__(self, level_list, app): self.level_list = level_list self.level_obj = self.level_list.get_current_level() + self.level_obj.validate() self.level_obj.load_tiles() self.tiles = {} self.view = app.root @@ -42,6 +48,7 @@ class GameWindow(RelativeLayout): raise RuntimeError('No entry point') self.player_tile = None self.nemesis_tile = None + self.timer_set = False self.player.pos = self.level_obj.enter_pos if platform() != 'android': @@ -156,15 +163,15 @@ class GameWindow(RelativeLayout): self.keyboard.unbind(on_key_down=self._on_key_down) def _on_key_down(self, keyboard, keycode, text, modifiers): - # FIXME - likely portablity issues direction = None - if keycode[0] == pygame.K_UP: + letter = keycode[1].lower() + if letter in UP: direction = (0, 1) - elif keycode[0] == pygame.K_DOWN: + elif letter in DOWN: direction = (0, -1) - elif keycode[0] == pygame.K_LEFT: + elif letter in LEFT: direction = (-1, 0) - elif keycode[0] == pygame.K_RIGHT: + elif letter in RIGHT: direction = (1, 0) if direction: self.do_move(direction) @@ -172,42 +179,53 @@ class GameWindow(RelativeLayout): def do_move(self, direction): if not self.level_obj: return - self.nemesis.move(self.level_obj) - self.draw_nemesis() self.player.move(direction, self.level_obj) self.draw_player() self.check_state() - self.reset_timer() + if not self.timer_set: + self.reset_timer() - def timed_move(self): + def timed_move(self, event): if not self.level_obj: return - self.nemesis.move(self.level_obj) + self.nemesis.move(self.level_obj, self.check_caught) self.draw_nemesis() self.check_state() self.reset_timer() def reset_timer(self): - pass + self.timer_set = True + Clock.unschedule(self.timed_move) + Clock.schedule_once(self.timed_move, 0.5) + + def check_caught(self): + return self.nemesis.pos == self.player.pos + + def reset_level(self): + Clock.unschedule(self.timed_move) + self.timer_set = False + self.remove_widget(self.nemesis_tile) + self.nemesis.reset_pos() + if self.level_obj: + self.level_obj.validate() + self.level_obj.load_tiles() + self.player.pos = self.level_obj.enter_pos + self.remove_widget(self.player_tile) + self.view.scroll_x = 0 + self.view.scroll_y = 0 + self.build() + self.draw_nemesis() + self.draw_player() + return True + return False def check_state(self): if self.level_obj.at_exit(self.player.pos): # Jump to next level self.level_obj = self.level_list.advance_to_next_level() - self.remove_widget(self.nemesis_tile) - self.nemesis.reset_pos() - if self.level_obj: - self.level_obj.load_tiles() - self.player.pos = self.level_obj.enter_pos - self.remove_widget(self.player_tile) - self.view.scroll_x = 0 - self.view.scroll_y = 0 - self.build() - self.draw_nemesis() - self.draw_player() - else: + if not self.reset_level(): self.app.game_over(True) - elif self.nemesis.pos == self.player.pos: + elif self.check_caught(): # Caught self.app.game_over(False) @@ -256,9 +274,9 @@ class Screen(Widget): pos=((1026 - 200) / 2 - 100, 100)) self.stop_button.bind(on_ref_press=self.app.stop_app) self.start_button = Label( - text="[ref=start][color=00ff66]" + self.START + "[/color][/ref]", + text="[ref=start][color=00ff66]%s[/color][/ref]" % self.START, font_size=30, - markup = True, size=(200, 40), + markup=True, size=(200, 40), pos=((1026 - 200) / 2 + 100, 100)) self.start_button.bind(on_ref_press=self.app.start_game) self.add_widget(self.stop_button)