X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=erdslangetjie%2F__main__.py;h=7329b443567da11d149f4fe66c6893da3cf9bf86;hb=a0b18a395627a951fe26fc6a3bf6acabdb23c41b;hp=dbb20cdcb69d062620e282449bc3fbba07922f91;hpb=e9fc58543d2b9f385d0bf245828fdeea1b60c0ae;p=erdslangetjie.git diff --git a/erdslangetjie/__main__.py b/erdslangetjie/__main__.py index dbb20cd..7329b44 100644 --- a/erdslangetjie/__main__.py +++ b/erdslangetjie/__main__.py @@ -1,4 +1,115 @@ +import sys +import kivy +import pygame + +kivy.require('1.6.0') + +from kivy.app import App +from kivy.core.window import Window +from kivy.uix.widget import Widget +from kivy.uix.floatlayout import FloatLayout +from kivy.graphics import Color, Rectangle + +from erdslangetjie.level import LevelList +from erdslangetjie.player import ThePlayer, Nemesis + +TILE_SIZE = 24 + + +class GameWindow(FloatLayout): + + def __init__(self, level_list): + super(GameWindow, self).__init__(size=(648, 480)) + self.level_list = level_list + self.level_obj = self.level_list.get_current_level() + self.level_obj.load_tiles() + self.tiles = {} + + self.player = ThePlayer() + if not self.level_obj.enter_pos: + raise RuntimeError('No entry point') + self.player_tile = None + + self.player.pos = self.level_obj.enter_pos + self.keyboard = Window.request_keyboard(self._closed, self) + self.keyboard.bind(on_key_down=self._on_key_down) + + def build(self): + self.clear_widgets() + self.tiles = {} + tiles = self.level_obj.get_tiles() + bx, by = 0, 0 + for tile_line in tiles: + bx = 0 + for tile in tile_line: + node = Widget(size=(TILE_SIZE, TILE_SIZE), pos=(bx, by)) + with node.canvas: + Color(1, 1, 1) + Rectangle(pos=node.pos, size=node.size, + texture=tile.texture) + self.add_widget(node) + self.tiles[(bx, by)] = node + bx += TILE_SIZE + by += TILE_SIZE + + self.draw_player() + + def draw_player(self): + if self.player_tile: + self.remove_widget(self.player_tile) + player_pos = (self.player.pos[0] * TILE_SIZE, + self.player.pos[1] * TILE_SIZE) + self.player_tile = Widget(size=(TILE_SIZE, TILE_SIZE), + pos=player_pos) + with self.player_tile.canvas: + Color(1, 1, 1) + Rectangle(pos=player_pos, size=self.player_tile.size, + texture=self.player.sprite.texture) + self.add_widget(self.player_tile) + + def _closed(self): + self.keyboard.unbind(on_key_down=self._on_key_down) + + def _on_key_down(self, keyboard, keycode, text, modifiers): + # FIXME - likely portablity issues + direction = None + if keycode[0] == pygame.K_UP: + direction = (0, 1) + elif keycode[0] == pygame.K_DOWN: + direction = (0, -1) + elif keycode[0] == pygame.K_LEFT: + direction = (-1, 0) + elif keycode[0] == pygame.K_RIGHT: + direction = (1, 0) + if direction: + if self.player.can_move(direction, self.level_obj): + self.player.move(direction) + self.draw_player() + if self.level_obj.at_exit(self.player.pos): + self.level_obj = self.level_list.advance_to_next_level() + if self.level_obj: + self.level_obj.load_tiles() + self.player.pos = self.level_obj.enter_pos + self.remove_widget(self.player_tile) + self.build() + else: + print 'You won!' + sys.exit(1) + + +class GameApp(App): + + def __init__(self): + self.levels = LevelList() + super(GameApp, self).__init__() + + def build(self): + game = GameWindow(self.levels) + game.build() + return game + def main(): - """ your app starts here + """ Erdslangetjie, a maze game of eluding nemesis """ + GameApp().run()