X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=erdslangetjie%2F__main__.py;h=8121eb92436228066feaae21e2d6de4962ac6582;hb=04a0709a9ccde4965a5bd9c975a6446743e3ad7b;hp=b4c25c2814b7e60d9e02470dbd0d1b4e19dead0a;hpb=1f3785002aba3ffe7e905d4f7b86c0782f1ca15c;p=erdslangetjie.git diff --git a/erdslangetjie/__main__.py b/erdslangetjie/__main__.py index b4c25c2..8121eb9 100644 --- a/erdslangetjie/__main__.py +++ b/erdslangetjie/__main__.py @@ -12,7 +12,7 @@ from kivy.clock import Clock from kivy.config import Config from erdslangetjie.level import LevelList -from erdslangetjie.data import load_image +from erdslangetjie.data import load_image, load_sound from erdslangetjie.player import ThePlayer, Nemesis @@ -28,7 +28,6 @@ class GameWindow(RelativeLayout): self.level_obj = self.level_list.get_current_level() self.level_obj.load_tiles() self.tiles = {} - self.view = app.root self.app = app cols, rows = self.level_obj.get_size() @@ -37,13 +36,12 @@ class GameWindow(RelativeLayout): size=(cols * TILE_SIZE, rows * TILE_SIZE), size_hint=(None, None)) - self.x_scroll_margin = float(TILE_SIZE) / self.view.size[0] - self.y_scroll_margin = float(TILE_SIZE) / self.view.size[1] - self.mouse_move = False + self.caught = load_sound('sounds/caught.ogg') + self.player = ThePlayer() - self.nemesis = Nemesis() + self.nemesis = Nemesis(self.app.config) if not self.level_obj.enter_pos: raise RuntimeError('No entry point') self.player_tile = None @@ -52,15 +50,21 @@ class GameWindow(RelativeLayout): self.move_counter = 0 self.player.pos = self.level_obj.enter_pos - if platform() != 'android': + self.keyboard = None + self._key_bound = False + + def build(self): + if platform() != 'android' and not self.keyboard: # Very hack'ish # We need to delay this import until after the window creation by # the app, else our size config doesn't work from kivy.core.window import Window self.keyboard = Window.request_keyboard(self._closed, self) + if self.keyboard and not self._key_bound: + # We remove this binding when we're the not top level widget, + # so re-add it here + self._key_bound = True self.keyboard.bind(on_key_down=self._on_key_down) - - def build(self): self.clear_widgets() self.tiles = {} tiles = self.level_obj.get_tiles() @@ -84,6 +88,12 @@ class GameWindow(RelativeLayout): texture=tile.texture) self.tiles[pos] = node + def fix_scroll_margins(self): + # We need to call this after app.root is set + self.view = self.app.root + self.x_scroll_margin = float(TILE_SIZE) / self.view.size[0] + self.y_scroll_margin = float(TILE_SIZE) / self.view.size[1] + def draw_player(self): if self.player_tile: self.remove_widget(self.player_tile) @@ -123,20 +133,15 @@ class GameWindow(RelativeLayout): if true_point[0] >= self.view.size[0]: self.view.scroll_x += self.x_scroll_margin true_point = self.to_parent(*check_point) - #print '-x', self.view.scroll_x, self.view.scroll_y elif true_point[0] < 0: self.view.scroll_x -= self.x_scroll_margin true_point = self.to_parent(*check_point) - #print '+x', self.view.scroll_x, self.view.scroll_y elif true_point[1] >= self.view.size[1]: self.view.scroll_y += self.y_scroll_margin true_point = self.to_parent(*check_point) - #print '+y', self.view.scroll_x, self.view.scroll_y elif true_point[1] < 0: self.view.scroll_y -= self.y_scroll_margin true_point = self.to_parent(*check_point) - #print '-y', self.view.scroll_x, self.view.scroll_y - #print true_point, self.view.size def included(self, point, margin): if point[0] < margin: @@ -165,7 +170,9 @@ class GameWindow(RelativeLayout): self.add_widget(self.nemesis_tile) def _closed(self): - self.keyboard.unbind(on_key_down=self._on_key_down) + if self.keyboard: + self._key_bound = False + self.keyboard.unbind(on_key_down=self._on_key_down) def _on_key_down(self, keyboard, keycode, text, modifiers): direction = None @@ -192,11 +199,17 @@ class GameWindow(RelativeLayout): def do_nemesis_move(self): self.nemesis.move(self.level_obj, self.player.pos) - self.move_counter += 1 self.check_state() - self.reset_timer() + if self.move_counter > 4: + self.move_counter = 0 + self.draw_nemesis() + self.nemesis.move(self.level_obj, self.player.pos) + self.check_state() + else: + self.move_counter += 1 self.draw_nemesis() self.draw_player() + self.reset_timer() def timed_move(self, event): if not self.level_obj: @@ -206,16 +219,17 @@ class GameWindow(RelativeLayout): def reset_timer(self): self.timer_set = True Clock.unschedule(self.timed_move) - if self.move_counter > 4: - self.move_counter = 0 - # The superhero is faster than the player - Clock.schedule_once(self.timed_move, 0.02) - else: - Clock.schedule_once(self.timed_move, 1) + Clock.schedule_once(self.timed_move, 3) def check_caught(self): return self.nemesis.pos == self.player.pos + def stop_game(self): + Clock.unschedule(self.timed_move) + if self.nemesis_tile: + self.remove_widget(self.nemesis_tile) + self.nemesis.reset_pos() + def reset_level(self): Clock.unschedule(self.timed_move) self.timer_set = False @@ -228,7 +242,8 @@ class GameWindow(RelativeLayout): if self.level_obj: self.level_obj.load_tiles() self.player.pos = self.level_obj.enter_pos - self.remove_widget(self.player_tile) + if self.player_tile: + self.remove_widget(self.player_tile) self.view.scroll_x = 0 self.view.scroll_y = 0 self.build() @@ -237,6 +252,9 @@ class GameWindow(RelativeLayout): return True return False + def do_reload(self): + self.level_obj = self.level_list.get_current_level() + def check_state(self): if not self.level_obj: return @@ -245,12 +263,15 @@ class GameWindow(RelativeLayout): # Jump to next level self.level_obj = self.level_list.advance_to_next_level() if not self.load_level(): + self._closed() self.app.game_over(True) return elif self.check_caught(): # Caught + if self.app.config.getdefault('bane', 'sound', '0') != '0': + self.caught.play() self.reset_level() - self.load_level() + self._closed() self.app.game_over(False) return elif self.level_obj.is_button(self.player.pos): @@ -335,14 +356,48 @@ class LostScreen(Screen): class GameApp(App): - title = "Peter's thread snake" + title = "Bane's Befuddlement" def __init__(self): super(GameApp, self).__init__() self.levels = LevelList() + self.game = None + + def build_config(self, config): + config.setdefaults('bane', { + 'start_level': 'levels/level1.txt', + 'sound': 'True' + }) + + def build_settings(self, settings): + config_json = """[ + { "type": "title", + "title": "Bane's Befuddlement" + }, + + { "type": "options", + "title": "Start Level", + "desc": "Level to start at", + "section": "bane", + "key": "start_level", + "options": ["%s"] }, + + { "type": "bool", + "title": "Sound", + "desc": "Enable sound", + "section": "bane", + "key": "sound" + } + ]""" % '", "'.join(self.levels.get_level_names()) + settings.add_json_panel("Bane's Befuddlement", + self.config, data=config_json) def build(self): root = ScrollView(size_hint=(None, None)) + level_name = self.config.getdefault('bane', 'start_level', None) + if level_name: + self.levels.set_level_to(level_name) + self.game = GameWindow(self.levels, self) return root def on_start(self): @@ -369,22 +424,25 @@ class GameApp(App): def start_game(self, label, ref): """Start the game""" - game = GameWindow(self.levels, self) - game.build() self.root.clear_widgets() - self.root.add_widget(game) + self.root.add_widget(self.game) + self.game.fix_scroll_margins() + self.game.reset_level() + self.game.load_level() # Ensure the player is visible self.root.scroll_x = 0 self.root.scroll_y = 0 - game.draw_player() - game.draw_nemesis() + self.game.draw_player() + self.game.draw_nemesis() def game_over(self, won): if won: screen = WonScreen(self) self.levels.reset() + self.game.do_reload() else: screen = LostScreen(self) + self.game.stop_game() self.root.clear_widgets() self.root.add_widget(screen)