X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=erdslangetjie%2F__main__.py;h=b4c25c2814b7e60d9e02470dbd0d1b4e19dead0a;hb=1f3785002aba3ffe7e905d4f7b86c0782f1ca15c;hp=74a0c33a2509ac939988175ea4de3624d6a033f2;hpb=50cd60ab9838cbed76f8a5f7c0c4aa660da8bb1c;p=erdslangetjie.git diff --git a/erdslangetjie/__main__.py b/erdslangetjie/__main__.py index 74a0c33..b4c25c2 100644 --- a/erdslangetjie/__main__.py +++ b/erdslangetjie/__main__.py @@ -49,6 +49,7 @@ class GameWindow(RelativeLayout): self.player_tile = None self.nemesis_tile = None self.timer_set = False + self.move_counter = 0 self.player.pos = self.level_obj.enter_pos if platform() != 'android': @@ -67,18 +68,22 @@ class GameWindow(RelativeLayout): for tile_line in tiles: bx = 0 for tile in tile_line: - node = Widget(size=(TILE_SIZE, TILE_SIZE), - pos=(bx, by), - size_hint=(None, None)) - self.add_widget(node) - with node.canvas: - Color(1, 1, 1) - Rectangle(pos=node.pos, size=node.size, - texture=tile.texture) - self.tiles[(bx, by)] = node + self.draw_tile((bx, by), tile) bx += TILE_SIZE by += TILE_SIZE + def draw_tile(self, pos, tile): + if pos in self.tiles: + self.remove_widget(self.tiles[pos]) + node = Widget(size=(TILE_SIZE, TILE_SIZE), + pos=pos, size_hint=(None, None)) + self.add_widget(node) + with node.canvas: + Color(1, 1, 1) + Rectangle(pos=node.pos, size=node.size, + texture=tile.texture) + self.tiles[pos] = node + def draw_player(self): if self.player_tile: self.remove_widget(self.player_tile) @@ -179,24 +184,34 @@ class GameWindow(RelativeLayout): def do_move(self, direction): if not self.level_obj: return - self.player.move(direction, self.level_obj) - self.draw_player() + # Do nothing on null moves + if not self.player.move(direction, self.level_obj): + return self.check_state() - if not self.timer_set: - self.reset_timer() + self.do_nemesis_move() + + def do_nemesis_move(self): + self.nemesis.move(self.level_obj, self.player.pos) + self.move_counter += 1 + self.check_state() + self.reset_timer() + self.draw_nemesis() + self.draw_player() def timed_move(self, event): if not self.level_obj: return - self.nemesis.move(self.level_obj, self.check_caught) - self.draw_nemesis() - self.check_state() - self.reset_timer() + self.do_nemesis_move() def reset_timer(self): self.timer_set = True Clock.unschedule(self.timed_move) - Clock.schedule_once(self.timed_move, 0.5) + if self.move_counter > 4: + self.move_counter = 0 + # The superhero is faster than the player + Clock.schedule_once(self.timed_move, 0.02) + else: + Clock.schedule_once(self.timed_move, 1) def check_caught(self): return self.nemesis.pos == self.player.pos @@ -204,9 +219,12 @@ class GameWindow(RelativeLayout): def reset_level(self): Clock.unschedule(self.timed_move) self.timer_set = False + self.move_counter = 0 if self.nemesis_tile: self.remove_widget(self.nemesis_tile) self.nemesis.reset_pos() + + def load_level(self): if self.level_obj: self.level_obj.load_tiles() self.player.pos = self.level_obj.enter_pos @@ -220,14 +238,28 @@ class GameWindow(RelativeLayout): return False def check_state(self): + if not self.level_obj: + return if self.level_obj.at_exit(self.player.pos): + self.reset_level() # Jump to next level self.level_obj = self.level_list.advance_to_next_level() - if not self.reset_level(): + if not self.load_level(): self.app.game_over(True) + return elif self.check_caught(): # Caught + self.reset_level() + self.load_level() self.app.game_over(False) + return + elif self.level_obj.is_button(self.player.pos): + self.level_obj.trigger_button(self.player.pos) + elif self.level_obj.is_button(self.nemesis.pos): + self.level_obj.trigger_button(self.nemesis.pos) + for map_pos, new_tile in self.level_obj.get_changed_tiles(): + pos = (map_pos[0] * TILE_SIZE, map_pos[1] * TILE_SIZE) + self.draw_tile(pos, new_tile) def _calc_mouse_pos(self, pos): pos = self.to_local(*pos)