X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=erdslangetjie%2F__main__.py;h=e408ac8204851dcb0ee40209e4a7c5adea5ab8be;hb=e17843c40a9493dc608961089ee70e75d515dcf7;hp=bc64f000d61c3b3177d48feaf389ccc16b19b3c3;hpb=2859fd8320d12da71ef1296fe9cf8e6e55598949;p=erdslangetjie.git diff --git a/erdslangetjie/__main__.py b/erdslangetjie/__main__.py index bc64f00..e408ac8 100644 --- a/erdslangetjie/__main__.py +++ b/erdslangetjie/__main__.py @@ -126,15 +126,28 @@ class GameWindow(RelativeLayout): if true_point[0] >= self.view.size[0]: self.view.scroll_x += self.x_scroll_margin true_point = self.to_parent(*check_point) + # Avoid an infinite loop that can happen we + # changing screens + if self.view.scroll_x > 0.99: + return elif true_point[0] < 0: self.view.scroll_x -= self.x_scroll_margin true_point = self.to_parent(*check_point) + # See above + if self.view.scroll_x < 0.01: + return elif true_point[1] >= self.view.size[1]: self.view.scroll_y += self.y_scroll_margin true_point = self.to_parent(*check_point) + # See above + if self.view.scroll_y > 0.99: + return elif true_point[1] < 0: self.view.scroll_y -= self.y_scroll_margin true_point = self.to_parent(*check_point) + # See above + if self.view.scroll_y < 0.01: + return def included(self, point, margin): if point[0] < margin: @@ -186,17 +199,20 @@ class GameWindow(RelativeLayout): # Do nothing on null moves if not self.player.move(direction, self.level_obj): return - self.check_state() + if self.check_state(): + return self.do_nemesis_move() def do_nemesis_move(self): self.nemesis.move(self.level_obj, self.player.pos) - self.check_state() + if self.check_state(): + return if self.move_counter > 4: self.move_counter = 0 self.draw_nemesis() self.nemesis.move(self.level_obj, self.player.pos) - self.check_state() + if self.check_state(): + return else: self.move_counter += 1 self.draw_nemesis() @@ -249,7 +265,7 @@ class GameWindow(RelativeLayout): def check_state(self): if not self.level_obj: - return + return True if self.level_obj.at_exit(self.player.pos): self.reset_level() # Jump to next level @@ -257,7 +273,7 @@ class GameWindow(RelativeLayout): if not self.load_level(): self._closed() self.app.game_over(True) - return + return True elif self.check_caught(): # Caught if self.app.config.getdefault('bane', 'sound', '0') != '0': @@ -265,7 +281,7 @@ class GameWindow(RelativeLayout): self.reset_level() self._closed() self.app.game_over(False) - return + return True elif self.level_obj.is_button(self.player.pos): self.level_obj.trigger_button(self.player.pos) elif self.level_obj.is_button(self.nemesis.pos): @@ -273,6 +289,7 @@ class GameWindow(RelativeLayout): for map_pos, new_tile in self.level_obj.get_changed_tiles(): pos = (map_pos[0] * TILE_SIZE, map_pos[1] * TILE_SIZE) self.draw_tile(pos, new_tile) + return False def _calc_mouse_pos(self, pos): pos = self.to_local(*pos)