X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=erdslangetjie%2Flevel.py;h=c722b563873c76034e73548e2a723c1ba0cfdf14;hb=034f4f8a7792ab7f4777d3a13e2ab139b3d7be4a;hp=73878aa927bf438439d6b6c08d06dabf2b021a25;hpb=517be20b35d84ce31d2ba7270a4c7fbb65297db4;p=erdslangetjie.git diff --git a/erdslangetjie/level.py b/erdslangetjie/level.py index 73878aa..c722b56 100644 --- a/erdslangetjie/level.py +++ b/erdslangetjie/level.py @@ -43,10 +43,6 @@ class Level(object): self._tiles.append(tile_line) def _get_tile_image(self, pos, c): - if pos in self._gates: - del self._gates[pos] - if pos in self._buttons: - del self._buttons[pos] image = None if c == FLOOR: image = load_image('tiles/floor.png') @@ -59,8 +55,25 @@ class Level(object): self.exit_pos.append(pos) image = load_image('tiles/door.png') elif c == GATE: - image = load_image('tiles/gate_down.png') - self._gates[pos] = -1 # down + if pos not in self._gates: + self._gates[pos] = -1 # down + image = load_image('tiles/gate_down.png') + else: + state = self._gates[pos] + if state == -1: + image = load_image('tiles/gate_down.png') + elif state == 0: + # destroyed + image = load_image('tiles/floor.png') + elif state == 1: + # badly damaged + image = load_image('tiles/gate_dented.png') + elif state == 2: + # lightly damaged + image = load_image('tiles/gate_bent.png') + else: + # gate up + image = load_image('tiles/gate_up.png') elif c == BUTTON: image = load_image('tiles/button.png') self._buttons[pos] = 'active' @@ -73,9 +86,9 @@ class Level(object): exit_points = 0 for line in self._data: if ENTRY in line: - entry_points += 1 + entry_points += line.count(ENTRY) if EXIT in line: - exit_points += 1 + exit_points += line.count(EXIT) if entry_points == 0: raise RuntimeError('No entry point') if entry_points > 1: @@ -93,11 +106,12 @@ class Level(object): return self._data[pos[1]][pos[0]] def set_tile_type(self, pos, new_type): - print '\n'.join([''.join(x) for x in self._data]) + # Setting the type resets any state anyway, so + if pos in self._gates: + del self._gates[pos] + if pos in self._buttons: + del self._buttons[pos] self._data[pos[1]][pos[0]] = new_type - print - print '\n'.join([''.join(x) for x in self._data]) - print pos, self._in_limits(pos) new_tile = self._get_tile_image(pos, new_type) self._tiles[pos[1]][pos[0]] = new_tile self._changed.append((pos, new_tile)) @@ -109,7 +123,6 @@ class Level(object): if not self._in_limits(new_pos): continue tile = self._data[new_pos[1]][new_pos[0]] - print new_pos, tile new_tile = self._get_tile_image(new_pos, tile) self._tiles[new_pos[1]][new_pos[0]] = new_tile self._changed.append((new_pos, new_tile)) @@ -120,6 +133,9 @@ class Level(object): def at_exit(self, pos): return pos in self.exit_pos + def get_level_data(self): + return '\n'.join(reversed([''.join(x) for x in self._data])) + def _get_wall_tile(self, pos): # Is the neighbour in this direction also a wall? x, y = pos @@ -181,7 +197,6 @@ class Level(object): self._data[pos[1]][pos[0]] except IndexError: return False - print pos, self._data[pos[1]][pos[0]] return True def blocked(self, pos): @@ -196,7 +211,7 @@ class Level(object): if tile == WALL or tile == ENTRY: return True if tile == GATE: - if self._gates[pos] != 'down': + if self._gates[pos] != -1: return True return False @@ -239,15 +254,23 @@ class LevelList(object): def __init__(self): self.levels = [] + self.errors = [] level_list = load(self.LEVELS) for line in level_list: line = line.strip() if os.path.exists(filepath(line)): level_file = load(line) - self.levels.append(Level(level_file)) + level = Level(level_file) level_file.close() + try: + level.validate() + self.levels.append(level) + except RuntimeError as err: + self.errors.append( + 'Invalid level %s in level_list: %s' % (line, err)) else: - print 'Level list includes non-existant level %s' % line + self.errors.append( + 'Level list includes non-existant level %s' % line) level_list.close() self._cur_level = 0 @@ -257,6 +280,9 @@ class LevelList(object): else: return None + def get_errors(self): + return self.errors + def advance_to_next_level(self): self._cur_level += 1 return self.get_current_level()