X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=erdslangetjie%2Flevel.py;h=c722b563873c76034e73548e2a723c1ba0cfdf14;hb=034f4f8a7792ab7f4777d3a13e2ab139b3d7be4a;hp=b5dbe1343861f05958fd89d0c494d8e4f46d613c;hpb=736683f3d5a078b653d55e16f8267f566a38067f;p=erdslangetjie.git diff --git a/erdslangetjie/level.py b/erdslangetjie/level.py index b5dbe13..c722b56 100644 --- a/erdslangetjie/level.py +++ b/erdslangetjie/level.py @@ -43,10 +43,6 @@ class Level(object): self._tiles.append(tile_line) def _get_tile_image(self, pos, c): - if pos in self._gates: - del self._gates[pos] - if pos in self._buttons: - del self._buttons[pos] image = None if c == FLOOR: image = load_image('tiles/floor.png') @@ -59,8 +55,25 @@ class Level(object): self.exit_pos.append(pos) image = load_image('tiles/door.png') elif c == GATE: - image = load_image('tiles/gate_down.png') - self._gates[pos] = -1 # down + if pos not in self._gates: + self._gates[pos] = -1 # down + image = load_image('tiles/gate_down.png') + else: + state = self._gates[pos] + if state == -1: + image = load_image('tiles/gate_down.png') + elif state == 0: + # destroyed + image = load_image('tiles/floor.png') + elif state == 1: + # badly damaged + image = load_image('tiles/gate_dented.png') + elif state == 2: + # lightly damaged + image = load_image('tiles/gate_bent.png') + else: + # gate up + image = load_image('tiles/gate_up.png') elif c == BUTTON: image = load_image('tiles/button.png') self._buttons[pos] = 'active' @@ -93,6 +106,11 @@ class Level(object): return self._data[pos[1]][pos[0]] def set_tile_type(self, pos, new_type): + # Setting the type resets any state anyway, so + if pos in self._gates: + del self._gates[pos] + if pos in self._buttons: + del self._buttons[pos] self._data[pos[1]][pos[0]] = new_type new_tile = self._get_tile_image(pos, new_type) self._tiles[pos[1]][pos[0]] = new_tile @@ -193,7 +211,7 @@ class Level(object): if tile == WALL or tile == ENTRY: return True if tile == GATE: - if self._gates[pos] != 'down': + if self._gates[pos] != -1: return True return False @@ -236,15 +254,23 @@ class LevelList(object): def __init__(self): self.levels = [] + self.errors = [] level_list = load(self.LEVELS) for line in level_list: line = line.strip() if os.path.exists(filepath(line)): level_file = load(line) - self.levels.append(Level(level_file)) + level = Level(level_file) level_file.close() + try: + level.validate() + self.levels.append(level) + except RuntimeError as err: + self.errors.append( + 'Invalid level %s in level_list: %s' % (line, err)) else: - raise RuntimeError('Level list includes non-existant level %s' % line) + self.errors.append( + 'Level list includes non-existant level %s' % line) level_list.close() self._cur_level = 0 @@ -254,6 +280,9 @@ class LevelList(object): else: return None + def get_errors(self): + return self.errors + def advance_to_next_level(self): self._cur_level += 1 return self.get_current_level()