X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=erdslangetjie%2Fplayer.py;h=7c80263243c094b611b432c1ab70053e9510c3be;hb=6bbed02caa01687a8d55c8ac36ec761a3025db93;hp=e0ac771d3af9e046f265cab3efc03525015ab2cb;hpb=fc96c547809f3929f08f963435fc3f90ecc6e88c;p=erdslangetjie.git diff --git a/erdslangetjie/player.py b/erdslangetjie/player.py index e0ac771..7c80263 100644 --- a/erdslangetjie/player.py +++ b/erdslangetjie/player.py @@ -43,9 +43,10 @@ class Nemesis(FigureSprite): super(Nemesis, self).__init__() self.sprite = load_image('sprites/nemesis.png') self.reset_pos() + self.deadends = [] self.been = [] - def move(self, level): + def move(self, level, player_pos): if not self.on_board(): # Advance towards the map a step at a time self.pos = (self.pos[0] + 1, self.pos[1]) @@ -53,6 +54,15 @@ class Nemesis(FigureSprite): self.pos = level.enter_pos return False # AI goes here + # First, if we're standing next to a gate, we attack it + neighbours = [(self.pos[0] + 1, self.pos[1]), + (self.pos[0] - 1, self.pos[1]), + (self.pos[0], self.pos[1] + 1), + (self.pos[0], self.pos[1] - 1)] + for cand in neighbours: + if level.is_gate(cand) and level.blocked(cand): + level.damage_gate(cand) + return True steps = 0 self.been.append(self.pos) for direction in [(1, 0), (-1, 0), (0, -1), (0, 1)]: