X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fgamelib%2Flevel.py;h=8b275b1911f2c1f9d0ab012d355c1ecae4824d56;hb=55653b221b6c5ca3c12cdb27412a6773f87c4448;hp=dd89f7effd0c9b0be385abf13848f19df4ce6386;hpb=65537104872241bb4f1732bb19dcb78d5017d03d;p=koperkapel.git diff --git a/koperkapel/gamelib/level.py b/koperkapel/gamelib/level.py index dd89f7e..8b275b1 100644 --- a/koperkapel/gamelib/level.py +++ b/koperkapel/gamelib/level.py @@ -1,12 +1,23 @@ """ Class holding the level info """ +from .keypad import Keypad +from .door import Door + class Level(object): def __init__(self): self.width = self.height = 0 self.tiles = [] + self.keypads = [] + self.doors = [] + self.grates = [] self.tileset = None + self.start_pos = (0, 0) + self.exit = None + self.enemies = [] + self.enemy_generators = [] + self.friends = [] def get_neighbors(self, x, y): # 4 -connected neighbors @@ -17,7 +28,57 @@ class Level(object): ] def can_walk(self, x, y, layer): - return 'walk' in self.tiles[y][x][layer]['behaviour'] + if 'walk' in self.tiles[y][x][layer]['behaviour']: + # check doors + for door in self.doors: + if (x, y) == door.game_pos and door.is_closed(): + return False + return True + return False def can_fly(self, x, y, layer): - return 'fly' in self.tiles[y][x][layer]['behaviour'] + if 'fly' in self.tiles[y][x][layer]['behaviour']: + for door in self.doors: + if (x, y) == door.game_pos and door.is_closed(): + return False + return True + + return False + + def can_crawl(self, x, y, layer): + return 'crawl' in self.tiles[y][x][layer]['behaviour'] + + def is_keypad(self, x, y): + for keypad in self.keypads: + if (x, y) == keypad.game_pos: + return True + return False + + def is_grate(self, x, y): + if (x, y) in self.grates: + return True + return False + + def press_keypad(self, x, y, roaches): + for keypad in self.keypads: + if (x, y) == keypad.game_pos: + keypad.activate(roaches) + + def get_friends(self): + return self._friends[:] + + def is_on_friend(self, x, y): + return (x, y) in [x.game_pos for x in self.friends] + + def remove_friend(self, x, y): + for friend in self.friends[:]: + if friend.game_pos == (x, y): + self.friends.remove(friend) + return friend + return None + + def is_exit(self, x, y): + return self.exit and (x, y) == tuple(self.exit["pos"]) + + def get_exit_level(self): + return self.exit["next level"]