X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fgenerators%2Fmaps.py;h=dc36956ef08ef95e8a5d8335ef2f63e3f6ab1af0;hb=6bd243ccffe7e577144df14586039da4a51916cd;hp=6f62b0b5fd05e9b99993b93d02667e9fdab6370c;hpb=4e4e28b06e05a8eee323a76a62ed910feb8b0983;p=koperkapel.git diff --git a/koperkapel/generators/maps.py b/koperkapel/generators/maps.py index 6f62b0b..dc36956 100644 --- a/koperkapel/generators/maps.py +++ b/koperkapel/generators/maps.py @@ -2,10 +2,32 @@ import random import math +import json +import os i = random.randint(0,100) +ATTRIBUTE_MAP = { + '#': {'floor': {'base': 'cwall', + 'behaviour': [], + }, + }, + ' ': {'floor': {'base': 'floor', + 'behaviour': ['walk', 'fly'], + }, + }, + 'o': {'tunnels': {'base': 'cwall', + 'behaviour': [], + } + }, + '-': {'tunnels': {'base': 'floor', + 'behaviour': ['walk',], + }, + }, +} + + class LevelGenerator: width = 0 height = 0 @@ -42,6 +64,7 @@ class LevelGenerator: print('Regions: %s' % str(regions_selected)) for region in regions_selected: self.generate_room(region) + self.generate_underlayer() def generate_regions(self): """ Generate a random level region map @@ -79,6 +102,29 @@ class LevelGenerator: self.regions[h][w] = self.region self.region += 1 + def generate_underlayer(self): + """Generate a small mess of tunnels to have something.""" + width = len(self.map[0]) + height = len(self.map) + row = ['o' for x in range(width)] + self.underlayer = [row[:] for x in range(height)] + # we create a set of biased random walks to create the tunnel network + for walk in range(random.randint(3, 6)): + x = width // 2 + random.randint(-8, 8) + y = height // 2 + random.randint(-8, 8) + dir_x = random.randint(-1, 1) + dir_y = random.randint(-1, 1) + max_steps = random.randint(40, width * height // 4) + for step in range(20, max_steps): + if 0 < x < width - 1: + if 0 < y < height - 1: + self.underlayer[y][x] = '-' + if random.random() > 0.7: + dir_x = random.randint(-1, 1) + dir_y = random.randint(-1, 1) + x += dir_x + y += dir_y + def generate_room(self, region_selected): """ """ @@ -123,10 +169,34 @@ class LevelGenerator: print(''.join(l)) file.write(''.join(l)) file.write('\n') + print('') + for l in self.underlayer: + print(''.join(l)) + file.write(''.join(l)) + file.write('\n') file.close() + self._to_json() for l in self.regions: print(l) + def _to_json(self): + level = {} + level['tileset'] = 'dungeon' + level['tiles'] = [] + for l, lu in zip(self.map, self.underlayer): + row = [] + for t1, t2 in zip(l, lu): + tile = ATTRIBUTE_MAP[t1].copy() + tile.update(ATTRIBUTE_MAP[t2]) + row.append(tile) + level['tiles'].append(row) + # FIXME: Do a lot better here + # Crude hack so the level is written into the levels folder + name = os.path.join(os.path.dirname(__file__), '..', 'levels', 'map.json') + f = open(name, 'w') + json.dump(level, f) + f.close() + if __name__ == '__main__': while True: