X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Floaders%2Flevelloader.py;h=0addeccf5c54d678dadbaa8d796e904e26ebf01e;hb=99bccc33422efc7e30588087e724ead3a7de7715;hp=640d9b168ada4e59073559058cb8654d72492fb5;hpb=bd7c8b7218aa80962ecdb3e8d3c0216aa3d40c1e;p=koperkapel.git diff --git a/koperkapel/loaders/levelloader.py b/koperkapel/loaders/levelloader.py index 640d9b1..0addecc 100644 --- a/koperkapel/loaders/levelloader.py +++ b/koperkapel/loaders/levelloader.py @@ -2,42 +2,18 @@ import json -from pgzero.loaders import images, ResourceLoader -import os -import random +from pgzero.loaders import ResourceLoader -class Tile: - IMG = None +from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate +from ..gamelib.level import Level - @classmethod - def image(cls): - if cls.IMG is None: - raise NotImplementedError() - - return images.load(cls.IMG) - -class RandomizedTile(Tile): - IMGDIR = None - - @classmethod - def image(cls): - if cls.IMGDIR is None: - raise NotImplementedError() - - imgdir = os.path.join(os.path.dirname(__file__), '..', 'images', cls.IMGDIR) - img = os.path.splitext(random.choice(os.listdir(imgdir)))[0] - - return images.load(os.path.join(cls.IMGDIR, img)) - -class Floor(RandomizedTile): - IMGDIR = "floor" - -class Wall(RandomizedTile): - IMGDIR = "wall" + TILES = { "cwall": Wall, # rename this everywhere "floor": Floor, + "tunnel": Tunnel, + "underground": Underground, } class LevelLoader(ResourceLoader): @@ -50,22 +26,35 @@ class LevelLoader(ResourceLoader): f = open(level_path, 'r') level_data = json.load(f) f.close() - self._height = len(level_data['tiles']) - self._width = len(level_data['tiles'][0]) - self._tiles = level_data['tiles'] + self._level = Level() + self._level.height = len(level_data['tiles']) + self._level.width = len(level_data['tiles'][0]) + self._level.tiles = level_data['tiles'] + self._level.tileset = level_data['tileset'] + self._level.start_pos = level_data["starting pos"] # Consistency check, so we can assume things are correct # in the level renderer - for row, row_data in enumerate(self._tiles): - if len(row_data) != self._width: + for row, row_data in enumerate(self._level.tiles): + if len(row_data) != self._level.width: raise RuntimeError("Incorrect len for row %d" % row) + for tile in TILES.values(): + tile.TILESET = self._level.tileset self._load_tile_images() - return level_data + return self._level def _load_tile_images(self): """Load all the tile images""" - for row_data in self._tiles: - for tile in row_data: - tile['image'] = TILES[tile['base']].image() + for y, row_data in enumerate(self._level.tiles): + for x, tile in enumerate(row_data): + neighborhood = self._level.get_neighbors(x, y) + for layer in ['floor', 'tunnels']: + neighbors = [x[layer] if x else None for x in neighborhood] + tile['%s image' % layer] = \ + TILES[tile[layer]['base']].image(neighbors) + # Hack this for now + if layer == 'floor' and 'crawl' in tile[layer]['behaviour']: + print('Here') + tile['floor image'] = Grate.image(neighbors) levels = LevelLoader('levels')