X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Floaders%2Flevelloader.py;h=14db3bee5419de099d785e50d87fbbc7db72783c;hb=c3d7223fd37b42f88390aa2c299588a10daa9984;hp=601ea80b3609925d2ad5651ea333381be871970d;hpb=31ec0ae3dc918618849b41c4df6b064d6a47c69f;p=koperkapel.git diff --git a/koperkapel/loaders/levelloader.py b/koperkapel/loaders/levelloader.py index 601ea80..14db3be 100644 --- a/koperkapel/loaders/levelloader.py +++ b/koperkapel/loaders/levelloader.py @@ -9,16 +9,18 @@ from ..gamelib.level import Level from ..gamelib.door import Door from ..gamelib.keypad import Keypad from ..gamelib.friendlyroach import get_friendly_roach +from ..gamelib.items import get_item +from ..gamelib.enemy_generator import EnemyGenerator - TILES = { - "cwall": Wall, # rename this everywhere + "cwall": Wall, # rename this everywhere "floor": Floor, "tunnel": Tunnel, "underground": Underground, } + class LevelLoader(ResourceLoader): """ Level loader. """ @@ -36,8 +38,9 @@ class LevelLoader(ResourceLoader): self._level.tileset = level_data['tileset'] self._level.start_pos = level_data["starting pos"] self._level.exit = level_data["exit"] - self._level.enemies = [] + self._level.enemy_generators = [] self._level.friends = [] + self._level.items = [] # Consistency check, so we can assume things are correct # in the level renderer for row, row_data in enumerate(self._level.tiles): @@ -67,6 +70,11 @@ class LevelLoader(ResourceLoader): for pos in level_data['friendly roaches']: roach = get_friendly_roach(pos[0], pos[1]) self._level.friends.append(roach) + for item in level_data['items']: + self._level.items.append(get_item(item)) + for generator in level_data['enemy generators']: + enemy = EnemyGenerator(generator, self._level) + self._level.enemy_generators.append(enemy) return self._level def _load_tile_images(self): @@ -76,8 +84,8 @@ class LevelLoader(ResourceLoader): neighborhood = self._level.get_neighbors(x, y) for layer in ['floor', 'tunnels']: neighbors = [x[layer] if x else None for x in neighborhood] - tile['%s image' % layer] = \ - TILES[tile[layer]['base']].image(neighbors) + tile['%s image' % layer] = ( + TILES[tile[layer]['base']].image(neighbors)) # Hack this for now if self._level.is_exit(x, y): tile['floor image'] = Exit.image(neighbors)