X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Floaders%2Flevelloader.py;h=14db3bee5419de099d785e50d87fbbc7db72783c;hb=c3d7223fd37b42f88390aa2c299588a10daa9984;hp=b5572ecde096a83c6fa902f81a62619fbd1f790a;hpb=923be78dc52aa3334d658a8958672d0dfe23ac6a;p=koperkapel.git diff --git a/koperkapel/loaders/levelloader.py b/koperkapel/loaders/levelloader.py index b5572ec..14db3be 100644 --- a/koperkapel/loaders/levelloader.py +++ b/koperkapel/loaders/levelloader.py @@ -4,20 +4,23 @@ import json from pgzero.loaders import ResourceLoader -from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate +from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate, Exit from ..gamelib.level import Level from ..gamelib.door import Door from ..gamelib.keypad import Keypad +from ..gamelib.friendlyroach import get_friendly_roach +from ..gamelib.items import get_item +from ..gamelib.enemy_generator import EnemyGenerator - TILES = { - "cwall": Wall, # rename this everywhere + "cwall": Wall, # rename this everywhere "floor": Floor, "tunnel": Tunnel, "underground": Underground, } + class LevelLoader(ResourceLoader): """ Level loader. """ @@ -34,6 +37,10 @@ class LevelLoader(ResourceLoader): self._level.tiles = level_data['tiles'] self._level.tileset = level_data['tileset'] self._level.start_pos = level_data["starting pos"] + self._level.exit = level_data["exit"] + self._level.enemy_generators = [] + self._level.friends = [] + self._level.items = [] # Consistency check, so we can assume things are correct # in the level renderer for row, row_data in enumerate(self._level.tiles): @@ -46,13 +53,28 @@ class LevelLoader(ResourceLoader): # Create the doors first doors = [] for door in door_info['doors']: - # Sort out angle - new_door = Door(0, door[0], door[1]) + x, y = door + # is this the right check + if self._level.can_walk(x + 1, y, 'floor') and self._level.can_walk(x - 1, y, 'floor'): + # vertical door + angle = 90 + else: + angle = 0 + new_door = Door(x, y, angle) self._level.doors.append(new_door) + doors.append(new_door) # Add the keypads for keypad in door_info['keypads']: - new_keypad = Keypad(doors, keypad[0], keypad[1]) + new_keypad = Keypad(keypad[0], keypad[1], doors) self._level.keypads.append(new_keypad) + for pos in level_data['friendly roaches']: + roach = get_friendly_roach(pos[0], pos[1]) + self._level.friends.append(roach) + for item in level_data['items']: + self._level.items.append(get_item(item)) + for generator in level_data['enemy generators']: + enemy = EnemyGenerator(generator, self._level) + self._level.enemy_generators.append(enemy) return self._level def _load_tile_images(self): @@ -62,12 +84,14 @@ class LevelLoader(ResourceLoader): neighborhood = self._level.get_neighbors(x, y) for layer in ['floor', 'tunnels']: neighbors = [x[layer] if x else None for x in neighborhood] - tile['%s image' % layer] = \ - TILES[tile[layer]['base']].image(neighbors) + tile['%s image' % layer] = ( + TILES[tile[layer]['base']].image(neighbors)) # Hack this for now - if layer == 'floor' and 'crawl' in tile[layer]['behaviour']: - print('Here') + if self._level.is_exit(x, y): + tile['floor image'] = Exit.image(neighbors) + elif layer == 'floor' and 'crawl' in tile[layer]['behaviour']: tile['floor image'] = Grate.image(neighbors) + self._level.grates.append((x, y)) levels = LevelLoader('levels')