X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Floaders%2Flevelloader.py;h=3b2256517d73eee58f61ccd5fe7425fd80994050;hb=65537104872241bb4f1732bb19dcb78d5017d03d;hp=4fa6ecd9331360220ea1460f8e7bbd3f3d9af3f1;hpb=9716c38db307a48cc69bf5a3d77347d5fba4acc2;p=koperkapel.git diff --git a/koperkapel/loaders/levelloader.py b/koperkapel/loaders/levelloader.py index 4fa6ecd..3b22565 100644 --- a/koperkapel/loaders/levelloader.py +++ b/koperkapel/loaders/levelloader.py @@ -2,8 +2,19 @@ import json -from pgzero.loaders import images, ResourceLoader +from pgzero.loaders import ResourceLoader +from ..gamelib.tiles import Wall, Floor, Tunnel, Underground +from ..gamelib.level import Level + + + +TILES = { + "cwall": Wall, # rename this everywhere + "floor": Floor, + "tunnel": Tunnel, + "underground": Underground, +} class LevelLoader(ResourceLoader): """ Level loader. """ @@ -15,14 +26,30 @@ class LevelLoader(ResourceLoader): f = open(level_path, 'r') level_data = json.load(f) f.close() - self._tiles = level_data['tiles'] + self._level = Level() + self._level.height = len(level_data['tiles']) + self._level.width = len(level_data['tiles'][0]) + self._level.tiles = level_data['tiles'] + self._level.tileset = level_data['tileset'] + # Consistency check, so we can assume things are correct + # in the level renderer + for row, row_data in enumerate(self._level.tiles): + if len(row_data) != self._level.width: + raise RuntimeError("Incorrect len for row %d" % row) + for tile in TILES.values(): + tile.TILESET = self._level.tileset self._load_tile_images() - return level_data + return self._level def _load_tile_images(self): """Load all the tile images""" - for tile in self._tiles: - tile['image'] = images.load(tile['base']) + for y, row_data in enumerate(self._level.tiles): + for x, tile in enumerate(row_data): + neighborhood = self._level.get_neighbors(x, y) + for layer in ['floor', 'tunnels']: + neighbors = [x[layer] if x else None for x in neighborhood] + tile['%s image' % layer] = \ + TILES[tile[layer]['base']].image(neighbors) levels = LevelLoader('levels')