X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Floaders%2Flevelloader.py;h=3b2256517d73eee58f61ccd5fe7425fd80994050;hb=65537104872241bb4f1732bb19dcb78d5017d03d;hp=544777c6aea5dfb60d001857b9769a4bf9920cb8;hpb=373de1abe4738b8fc2a3c12fb686fd6f2b1a87b0;p=koperkapel.git diff --git a/koperkapel/loaders/levelloader.py b/koperkapel/loaders/levelloader.py index 544777c..3b22565 100644 --- a/koperkapel/loaders/levelloader.py +++ b/koperkapel/loaders/levelloader.py @@ -1,52 +1,19 @@ """Loader a level, using the pygame-zero ResourceLoader infrastructure""" -import os import json -from pgzero.loaders import images, ResourceLoader -import os -import random -from pygame.transform import rotate +from pgzero.loaders import ResourceLoader -class Tile: - IMG = None - TILESET = None +from ..gamelib.tiles import Wall, Floor, Tunnel, Underground +from ..gamelib.level import Level - @classmethod - def image(cls): - if cls.IMG is None or cls.TILESET is None: - raise NotImplementedError() - return images.load(os.path.join(cls.TILESET, cls.IMG)) - -class RandomizedTile(Tile): - IMGDIR = None - TILESET = None - ROTATE = None - - @classmethod - def image(cls): - if cls.IMGDIR is None or cls.TILESET is None: - raise NotImplementedError() - - imgdir = os.path.join(os.path.dirname(__file__), '..', 'images', - cls.TILESET, cls.IMGDIR) - imgpath = os.path.splitext(random.choice(os.listdir(imgdir)))[0] - img = images.load(os.path.join(cls.TILESET, cls.IMGDIR, imgpath)) - - if cls.ROTATE: - img = rotate(img, 90 * random.randint(0, 3)) - - return img - -class Floor(RandomizedTile): - IMGDIR = "floor" - -class Wall(RandomizedTile): - IMGDIR = "wall" + TILES = { "cwall": Wall, # rename this everywhere "floor": Floor, + "tunnel": Tunnel, + "underground": Underground, } class LevelLoader(ResourceLoader): @@ -59,26 +26,30 @@ class LevelLoader(ResourceLoader): f = open(level_path, 'r') level_data = json.load(f) f.close() - self._height = len(level_data['tiles']) - self._width = len(level_data['tiles'][0]) - self._tiles = level_data['tiles'] - self._tileset = level_data['tileset'] + self._level = Level() + self._level.height = len(level_data['tiles']) + self._level.width = len(level_data['tiles'][0]) + self._level.tiles = level_data['tiles'] + self._level.tileset = level_data['tileset'] # Consistency check, so we can assume things are correct # in the level renderer - for row, row_data in enumerate(self._tiles): - if len(row_data) != self._width: + for row, row_data in enumerate(self._level.tiles): + if len(row_data) != self._level.width: raise RuntimeError("Incorrect len for row %d" % row) for tile in TILES.values(): - tile.TILESET = self._tileset + tile.TILESET = self._level.tileset self._load_tile_images() - return level_data + return self._level def _load_tile_images(self): """Load all the tile images""" - for row_data in self._tiles: - for tile in row_data: + for y, row_data in enumerate(self._level.tiles): + for x, tile in enumerate(row_data): + neighborhood = self._level.get_neighbors(x, y) for layer in ['floor', 'tunnels']: - tile['%s image' % layer] = TILES[tile[layer]['base']].image() + neighbors = [x[layer] if x else None for x in neighborhood] + tile['%s image' % layer] = \ + TILES[tile[layer]['base']].image(neighbors) levels = LevelLoader('levels')