X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Floaders%2Flevelloader.py;h=4c786572807ced5fb222420169d68f7ba66cece0;hb=0a4ee2b80d2af7627366380919dbe6d5204e2999;hp=0addeccf5c54d678dadbaa8d796e904e26ebf01e;hpb=99bccc33422efc7e30588087e724ead3a7de7715;p=koperkapel.git diff --git a/koperkapel/loaders/levelloader.py b/koperkapel/loaders/levelloader.py index 0addecc..4c78657 100644 --- a/koperkapel/loaders/levelloader.py +++ b/koperkapel/loaders/levelloader.py @@ -6,6 +6,9 @@ from pgzero.loaders import ResourceLoader from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate from ..gamelib.level import Level +from ..gamelib.door import Door +from ..gamelib.keypad import Keypad +from ..gamelib.friendlyroach import get_friendly_roach @@ -32,6 +35,8 @@ class LevelLoader(ResourceLoader): self._level.tiles = level_data['tiles'] self._level.tileset = level_data['tileset'] self._level.start_pos = level_data["starting pos"] + self._level.enemies = [] + self._level.friends = [] # Consistency check, so we can assume things are correct # in the level renderer for row, row_data in enumerate(self._level.tiles): @@ -40,6 +45,27 @@ class LevelLoader(ResourceLoader): for tile in TILES.values(): tile.TILESET = self._level.tileset self._load_tile_images() + for door_info in level_data['door_info']: + # Create the doors first + doors = [] + for door in door_info['doors']: + x, y = door + # is this the right check + if self._level.can_walk(x + 1, y, 'floor') and self._level.can_walk(x - 1, y, 'floor'): + # vertical door + angle = 90 + else: + angle = 0 + new_door = Door(x, y, angle) + self._level.doors.append(new_door) + doors.append(new_door) + # Add the keypads + for keypad in door_info['keypads']: + new_keypad = Keypad(keypad[0], keypad[1], doors) + self._level.keypads.append(new_keypad) + for pos in level_data['friendly roaches']: + roach = get_friendly_roach(pos[0], pos[1]) + self._level.friends.append(roach) return self._level def _load_tile_images(self): @@ -53,8 +79,8 @@ class LevelLoader(ResourceLoader): TILES[tile[layer]['base']].image(neighbors) # Hack this for now if layer == 'floor' and 'crawl' in tile[layer]['behaviour']: - print('Here') tile['floor image'] = Grate.image(neighbors) + self._level.grates.append((x, y)) levels = LevelLoader('levels')