X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Floaders%2Flevelloader.py;h=524769535fccd97b87396f056146ac364a352f26;hb=086b92efc52a09908e7186b906f6ca6dfb1607e6;hp=3b2256517d73eee58f61ccd5fe7425fd80994050;hpb=a83771ae9524d61fd5422ff1c05dccc7be0c8ee8;p=koperkapel.git diff --git a/koperkapel/loaders/levelloader.py b/koperkapel/loaders/levelloader.py index 3b22565..5247695 100644 --- a/koperkapel/loaders/levelloader.py +++ b/koperkapel/loaders/levelloader.py @@ -4,8 +4,10 @@ import json from pgzero.loaders import ResourceLoader -from ..gamelib.tiles import Wall, Floor, Tunnel, Underground +from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate from ..gamelib.level import Level +from ..gamelib.door import Door +from ..gamelib.keypad import Keypad @@ -31,6 +33,7 @@ class LevelLoader(ResourceLoader): self._level.width = len(level_data['tiles'][0]) self._level.tiles = level_data['tiles'] self._level.tileset = level_data['tileset'] + self._level.start_pos = level_data["starting pos"] # Consistency check, so we can assume things are correct # in the level renderer for row, row_data in enumerate(self._level.tiles): @@ -39,6 +42,24 @@ class LevelLoader(ResourceLoader): for tile in TILES.values(): tile.TILESET = self._level.tileset self._load_tile_images() + for door_info in level_data['door_info']: + # Create the doors first + doors = [] + for door in door_info['doors']: + x, y = door + # is this the right check + if self._level.can_walk(x + 1, y, 'floor') and self._level.can_walk(x - 1, y, 'floor'): + # vertical door + angle = 90 + else: + angle = 0 + new_door = Door(x, y, angle) + self._level.doors.append(new_door) + doors.append(new_door) + # Add the keypads + for keypad in door_info['keypads']: + new_keypad = Keypad(keypad[0], keypad[1], doors) + self._level.keypads.append(new_keypad) return self._level def _load_tile_images(self): @@ -50,6 +71,10 @@ class LevelLoader(ResourceLoader): neighbors = [x[layer] if x else None for x in neighborhood] tile['%s image' % layer] = \ TILES[tile[layer]['base']].image(neighbors) + # Hack this for now + if layer == 'floor' and 'crawl' in tile[layer]['behaviour']: + tile['floor image'] = Grate.image(neighbors) + self._level.grates.append((x, y)) levels = LevelLoader('levels')