X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Floaders%2Flevelloader.py;h=601ea80b3609925d2ad5651ea333381be871970d;hb=31ec0ae3dc918618849b41c4df6b064d6a47c69f;hp=9bb85e41ebf89fd57084d00cdd7f01522e318d23;hpb=678176d0478e269148b0729de1c579521ce7442b;p=koperkapel.git diff --git a/koperkapel/loaders/levelloader.py b/koperkapel/loaders/levelloader.py index 9bb85e4..601ea80 100644 --- a/koperkapel/loaders/levelloader.py +++ b/koperkapel/loaders/levelloader.py @@ -4,10 +4,11 @@ import json from pgzero.loaders import ResourceLoader -from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate +from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate, Exit from ..gamelib.level import Level from ..gamelib.door import Door from ..gamelib.keypad import Keypad +from ..gamelib.friendlyroach import get_friendly_roach @@ -34,6 +35,9 @@ class LevelLoader(ResourceLoader): self._level.tiles = level_data['tiles'] self._level.tileset = level_data['tileset'] self._level.start_pos = level_data["starting pos"] + self._level.exit = level_data["exit"] + self._level.enemies = [] + self._level.friends = [] # Consistency check, so we can assume things are correct # in the level renderer for row, row_data in enumerate(self._level.tiles): @@ -55,10 +59,14 @@ class LevelLoader(ResourceLoader): angle = 0 new_door = Door(x, y, angle) self._level.doors.append(new_door) + doors.append(new_door) # Add the keypads for keypad in door_info['keypads']: new_keypad = Keypad(keypad[0], keypad[1], doors) self._level.keypads.append(new_keypad) + for pos in level_data['friendly roaches']: + roach = get_friendly_roach(pos[0], pos[1]) + self._level.friends.append(roach) return self._level def _load_tile_images(self): @@ -71,9 +79,11 @@ class LevelLoader(ResourceLoader): tile['%s image' % layer] = \ TILES[tile[layer]['base']].image(neighbors) # Hack this for now - if layer == 'floor' and 'crawl' in tile[layer]['behaviour']: - print('Here') + if self._level.is_exit(x, y): + tile['floor image'] = Exit.image(neighbors) + elif layer == 'floor' and 'crawl' in tile[layer]['behaviour']: tile['floor image'] = Grate.image(neighbors) + self._level.grates.append((x, y)) levels = LevelLoader('levels')