X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Floaders%2Flevelloader.py;h=9bb85e41ebf89fd57084d00cdd7f01522e318d23;hb=678176d0478e269148b0729de1c579521ce7442b;hp=124161f37d12fe93dd9681471bf140cced3a3ef5;hpb=bc78ad7ce0a69ad00b10cf29a86d7596c1f90139;p=koperkapel.git diff --git a/koperkapel/loaders/levelloader.py b/koperkapel/loaders/levelloader.py index 124161f..9bb85e4 100644 --- a/koperkapel/loaders/levelloader.py +++ b/koperkapel/loaders/levelloader.py @@ -2,8 +2,21 @@ import json -from pgzero.loaders import images, ResourceLoader +from pgzero.loaders import ResourceLoader +from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate +from ..gamelib.level import Level +from ..gamelib.door import Door +from ..gamelib.keypad import Keypad + + + +TILES = { + "cwall": Wall, # rename this everywhere + "floor": Floor, + "tunnel": Tunnel, + "underground": Underground, +} class LevelLoader(ResourceLoader): """ Level loader. """ @@ -15,22 +28,52 @@ class LevelLoader(ResourceLoader): f = open(level_path, 'r') level_data = json.load(f) f.close() - self._height = len(level_data['tiles']) - self._width = len(level_data['tiles'][0]) - self._tiles = level_data['tiles'] + self._level = Level() + self._level.height = len(level_data['tiles']) + self._level.width = len(level_data['tiles'][0]) + self._level.tiles = level_data['tiles'] + self._level.tileset = level_data['tileset'] + self._level.start_pos = level_data["starting pos"] # Consistency check, so we can assume things are correct # in the level renderer - for row, row_data in enumerate(self._tiles): - if len(row_data) != self._width: + for row, row_data in enumerate(self._level.tiles): + if len(row_data) != self._level.width: raise RuntimeError("Incorrect len for row %d" % row) + for tile in TILES.values(): + tile.TILESET = self._level.tileset self._load_tile_images() - return level_data + for door_info in level_data['door_info']: + # Create the doors first + doors = [] + for door in door_info['doors']: + x, y = door + # is this the right check + if self._level.can_walk(x + 1, y, 'floor') and self._level.can_walk(x - 1, y, 'floor'): + # vertical door + angle = 90 + else: + angle = 0 + new_door = Door(x, y, angle) + self._level.doors.append(new_door) + # Add the keypads + for keypad in door_info['keypads']: + new_keypad = Keypad(keypad[0], keypad[1], doors) + self._level.keypads.append(new_keypad) + return self._level def _load_tile_images(self): """Load all the tile images""" - for row_data in self._tiles: - for tile in row_data: - tile['image'] = images.load(tile['base']) + for y, row_data in enumerate(self._level.tiles): + for x, tile in enumerate(row_data): + neighborhood = self._level.get_neighbors(x, y) + for layer in ['floor', 'tunnels']: + neighbors = [x[layer] if x else None for x in neighborhood] + tile['%s image' % layer] = \ + TILES[tile[layer]['base']].image(neighbors) + # Hack this for now + if layer == 'floor' and 'crawl' in tile[layer]['behaviour']: + print('Here') + tile['floor image'] = Grate.image(neighbors) levels = LevelLoader('levels')