X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Floaders%2Flevelloader.py;h=9c3b6cfc19fc57c31af97b1c4337bb016131d7f8;hb=92591cd60f6346d318735b9a1adf778b57177917;hp=4c786572807ced5fb222420169d68f7ba66cece0;hpb=0a4ee2b80d2af7627366380919dbe6d5204e2999;p=koperkapel.git diff --git a/koperkapel/loaders/levelloader.py b/koperkapel/loaders/levelloader.py index 4c78657..9c3b6cf 100644 --- a/koperkapel/loaders/levelloader.py +++ b/koperkapel/loaders/levelloader.py @@ -4,21 +4,23 @@ import json from pgzero.loaders import ResourceLoader -from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate +from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate, Exit from ..gamelib.level import Level from ..gamelib.door import Door from ..gamelib.keypad import Keypad from ..gamelib.friendlyroach import get_friendly_roach +from ..gamelib.items import get_item +from ..gamelib.enemy_generator import EnemyGenerator - TILES = { - "cwall": Wall, # rename this everywhere + "cwall": Wall, # rename this everywhere "floor": Floor, "tunnel": Tunnel, "underground": Underground, } + class LevelLoader(ResourceLoader): """ Level loader. """ @@ -35,8 +37,10 @@ class LevelLoader(ResourceLoader): self._level.tiles = level_data['tiles'] self._level.tileset = level_data['tileset'] self._level.start_pos = level_data["starting pos"] - self._level.enemies = [] + self._level.exit = level_data["exit"] + self._level.enemy_generators = [] self._level.friends = [] + self._level.items = [] # Consistency check, so we can assume things are correct # in the level renderer for row, row_data in enumerate(self._level.tiles): @@ -61,11 +65,16 @@ class LevelLoader(ResourceLoader): doors.append(new_door) # Add the keypads for keypad in door_info['keypads']: - new_keypad = Keypad(keypad[0], keypad[1], doors) + new_keypad = Keypad(keypad[0], keypad[1], doors, keypad[2]) self._level.keypads.append(new_keypad) for pos in level_data['friendly roaches']: roach = get_friendly_roach(pos[0], pos[1]) self._level.friends.append(roach) + for item in level_data['items']: + self._level.items.append(get_item(item)) + for generator in level_data['enemy generators']: + enemy = EnemyGenerator(generator, self._level) + self._level.enemy_generators.append(enemy) return self._level def _load_tile_images(self): @@ -75,10 +84,12 @@ class LevelLoader(ResourceLoader): neighborhood = self._level.get_neighbors(x, y) for layer in ['floor', 'tunnels']: neighbors = [x[layer] if x else None for x in neighborhood] - tile['%s image' % layer] = \ - TILES[tile[layer]['base']].image(neighbors) + tile['%s image' % layer] = ( + TILES[tile[layer]['base']].image(neighbors)) # Hack this for now - if layer == 'floor' and 'crawl' in tile[layer]['behaviour']: + if self._level.is_exit(x, y): + tile['floor image'] = Exit.image(neighbors) + elif layer == 'floor' and 'crawl' in tile[layer]['behaviour']: tile['floor image'] = Grate.image(neighbors) self._level.grates.append((x, y))