X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Fbase.py;h=14998034ce7557a883bb14ee478f5c6e67bab647;hb=0a4ee2b80d2af7627366380919dbe6d5204e2999;hp=19ba212fce407eb91047652b5a114ceed719284c;hpb=1dde3db82037abbc3a493ea6479cd828794b0bd1;p=koperkapel.git diff --git a/koperkapel/scenes/base.py b/koperkapel/scenes/base.py index 19ba212..1499803 100644 --- a/koperkapel/scenes/base.py +++ b/koperkapel/scenes/base.py @@ -20,7 +20,7 @@ class Engine: self._app = app self._scene = scene self._world = world - self._viewport = (0, 0) + self._update_vehicle = False def _apply_events(self, events): if not events: @@ -41,15 +41,17 @@ class Engine: exit() def move_screen(self, offset): - self._viewport = (self._viewport[0] + offset[0], - self._viewport[1] + offset[1]) + self._scene.move_screen(offset) + + def add_roach(self): + self._world.add_new_roach() @apply_events def update(self, dt): - return self._scene.update(self._world.proxy(), dt) + return self._scene.update(self._world.proxy(), self, dt) def draw(self): - self._scene.draw(self._app.screen, self._viewport) + self._scene.draw(self._app.screen) @apply_events def on_mouse_down(self, pos, button): @@ -108,24 +110,81 @@ class MoveViewportEvent(Event): ENGINE_METHOD = "move_screen" +class AddRoachEvent(Event): + """ Change to a new scene. """ -class Actors: - """ A list of actors. """ + ENGINE_METHOD = "add_roach" - def __init__(self): - self._actors = [] + +class Layer: + """ A single layer of actors. """ + + def __init__(self, name): + self.name = name + self.actors = [] + + def __iter__(self): + return iter(self.actors) + + def __getitem__(self, i): + return self.actors[i] + + def __len__(self): + return len(self.actors) def add(self, actor): - self._actors.append(actor) + self.actors.append(actor) return actor + def clear(self): + self.actors.clear() + def remove(self, actor): - self._actors.remove(actor) + self.actors.remove(actor) return actor + +class Actors: + """ Layers of actors. + + Actors may be rendered in different layers. Layers with lower levels + are rendered lower than layers with higher ones. + """ + + def __init__(self): + self._ordered_layers = [] + self._layers = {} + self.add_layer("default", 0) + + def __getattr__(self, name): + return self._layers[name] + + def add_layer(self, name, level): + layer = self._layers[name] = Layer(name) + self._ordered_layers.append((level, name)) + self._ordered_layers.sort() + return layer + + def add(self, actor, layer="default"): + return self._layers[layer].add(actor) + + def remove(self, actor, layer="default"): + return self._layers[layer].remove(actor) + def draw(self, screen): - for actor in self._actors: - actor.draw() # TODO: allow an option screen to be passed in + for lvl, name in self._ordered_layers: + for actor in self._layers[name]: + # actor.draw doesn't allow blitting to anything other than + # the game scene + screen.blit(actor._surf, actor.topleft) + + +def defer_to_update(f): + """ Defers a function until the next update run. """ + @functools.wraps(f) + def wrapper(self, *args, **kw): + self._deferred_updates.append((f, args, kw)) + return wrapper class Scene: @@ -133,6 +192,16 @@ class Scene: def __init__(self): self.actors = Actors() + self.viewport = (0, 0) + self._deferred_updates = [] + + def move_screen(self, offset): + self.viewport = (self.viewport[0] + offset[0], + self.viewport[1] + offset[1]) + + def calc_offset(self, x, y): + """ Return a position offset by the viewport. """ + return x - self.viewport[0], y - self.viewport[1] def enter(self, world): pass @@ -140,10 +209,12 @@ class Scene: def exit(self, world): pass - def update(self, world, dt): - pass + def update(self, world, engine, dt): + deferred_updates, self._deferred_updates = self._deferred_updates, [] + for f, args, kw in deferred_updates: + f(self, world, *args, **kw) - def draw(self, screen, viewport): + def draw(self, screen): screen.clear() self.actors.draw(screen)