X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Fbase.py;h=24a8c615fa06c43f97fe893f302d5aab3197f26b;hb=31ec0ae3dc918618849b41c4df6b064d6a47c69f;hp=fd53f817b9cc6b3fade5a0b617f42a90e1f1e84f;hpb=eb7e56738b4f1b262864cce953fdf6068e51fc0e;p=koperkapel.git diff --git a/koperkapel/scenes/base.py b/koperkapel/scenes/base.py index fd53f81..24a8c61 100644 --- a/koperkapel/scenes/base.py +++ b/koperkapel/scenes/base.py @@ -20,7 +20,7 @@ class Engine: self._app = app self._scene = scene self._world = world - self._viewport = (0, 0) + self._update_vehicle = False def _apply_events(self, events): if not events: @@ -29,8 +29,10 @@ class Engine: ev.apply(self) def change_scene(self, scene): + print('here', self._scene) self._apply_events(self._scene.exit(self._world.proxy())) self._scene = scene + print('there', self._scene) self._apply_events(self._scene.enter(self._world.proxy())) def change_world(self, *args, **kw): @@ -41,15 +43,14 @@ class Engine: exit() def move_screen(self, offset): - self._viewport = (self._viewport[0] + offset[0], - self._viewport[1] + offset[1]) + self._scene.move_screen(offset) @apply_events def update(self, dt): - return self._scene.update(self._world.proxy(), dt) + return self._scene.update(self._world.proxy(), self, dt) def draw(self): - self._scene.draw(self._app.screen, self._viewport) + self._scene.draw(self._app.screen) @apply_events def on_mouse_down(self, pos, button): @@ -116,10 +117,22 @@ class Layer: self.name = name self.actors = [] + def __iter__(self): + return iter(self.actors) + + def __getitem__(self, i): + return self.actors[i] + + def __len__(self): + return len(self.actors) + def add(self, actor): self.actors.append(actor) return actor + def clear(self): + self.actors.clear() + def remove(self, actor): self.actors.remove(actor) return actor @@ -154,8 +167,18 @@ class Actors: def draw(self, screen): for lvl, name in self._ordered_layers: - for actor in self._layers[name].actors: - actor.draw() # TODO: allow an option screen to be passed in + for actor in self._layers[name]: + # actor.draw doesn't allow blitting to anything other than + # the game scene + screen.blit(actor._surf, actor.topleft) + + +def defer_to_update(f): + """ Defers a function until the next update run. """ + @functools.wraps(f) + def wrapper(self, *args, **kw): + self._deferred_updates.append((f, args, kw)) + return wrapper class Scene: @@ -163,6 +186,16 @@ class Scene: def __init__(self): self.actors = Actors() + self.viewport = (0, 0) + self._deferred_updates = [] + + def move_screen(self, offset): + self.viewport = (self.viewport[0] + offset[0], + self.viewport[1] + offset[1]) + + def calc_offset(self, x, y): + """ Return a position offset by the viewport. """ + return x - self.viewport[0], y - self.viewport[1] def enter(self, world): pass @@ -170,10 +203,12 @@ class Scene: def exit(self, world): pass - def update(self, world, dt): - pass + def update(self, world, engine, dt): + deferred_updates, self._deferred_updates = self._deferred_updates, [] + for f, args, kw in deferred_updates: + f(self, world, *args, **kw) - def draw(self, screen, viewport): + def draw(self, screen): screen.clear() self.actors.draw(screen)