X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Fbase.py;h=9bad13cd9f03b9e1d172c9c977ae575002a51c88;hb=9201edeef81f8fe33194220eb10f70e05b9e7880;hp=859f816e6359249e8dfbdc61e36f24b4699fcc44;hpb=8631d4fcb6dbc05c0f8f8283f1740ef6ca835ed1;p=koperkapel.git diff --git a/koperkapel/scenes/base.py b/koperkapel/scenes/base.py index 859f816..9bad13c 100644 --- a/koperkapel/scenes/base.py +++ b/koperkapel/scenes/base.py @@ -1,5 +1,16 @@ """ Scene utilities. """ +import functools + + +def apply_events(f): + """ Decorator that applies events to an engine. """ + @functools.wraps(f) + def wrap(self, *args, **kw): + events = f(self, *args, **kw) + self._apply_events(events) + return wrap + class Engine: """ A holder for game state. """ @@ -8,31 +19,73 @@ class Engine: self._app = app self._scene = scene + def _apply_events(self, events): + if not events: + return + for ev in events: + ev.apply(self) + + def change_scene(self, scene): + self._scene.exit() + self._scene = scene + self._scene.enter() + + @apply_events def update(self, dt): - self._scene.update(dt) + return self._scene.update(dt) def draw(self): self._scene.draw(self._app.screen) + @apply_events def on_mouse_down(self, pos, button): - self._scene.on_mouse_down(pos, button) + return self._scene.on_mouse_down(pos, button) + @apply_events def on_mouse_up(self, pos, button): - self._scene.on_mouse_up(pos, button) + return self._scene.on_mouse_up(pos, button) + @apply_events def on_key_down(self, key, mod, unicode): - self._scene.on_key_down(key, mod, unicode) + return self._scene.on_key_down(key, mod, unicode) + @apply_events def on_key_up(self, key, mod): - self._scene.on_key_up(key, mod) + return self._scene.on_key_up(key, mod) + @apply_events def on_music_end(self): - self._scene.on_music_end() + return self._scene.on_music_end() + + +class Event: + """ Base class for events. """ + + ENGINE_METHOD = "unknown_event" + + def __init__(self, *args, **kw): + self._args = args + self._kw = kw + + def apply(self, engine): + getattr(engine, self.ENGINE_METHOD)(*self._args, **self._kw) + + +class ChangeSceneEvent(Event): + """ Change to a new scene. """ + + ENGINE_METHOD = "change_scene" class Scene: """ Base class for scenes. """ + def enter(self): + pass + + def exit(self): + pass + def update(self, dt): pass