X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Fbase.py;h=aa30be492baa518327975e8d5a96377dc88e3935;hb=4e59ab6a38bba2eccd59cee633dc4fd391c12100;hp=b6d6ff9bf86262a89345e0de38f8c0fadb162286;hpb=e97ad367d4a1f7f9abcd790636b5b72ea312cb29;p=koperkapel.git diff --git a/koperkapel/scenes/base.py b/koperkapel/scenes/base.py index b6d6ff9..aa30be4 100644 --- a/koperkapel/scenes/base.py +++ b/koperkapel/scenes/base.py @@ -13,11 +13,14 @@ def apply_events(f): class Engine: - """ A holder for game state. """ + """ A holder for game state & scene management. + """ - def __init__(self, app, scene): + def __init__(self, app, scene, world): self._app = app self._scene = scene + self._world = world + self._viewport = (0, 0) def _apply_events(self, events): if not events: @@ -26,16 +29,27 @@ class Engine: ev.apply(self) def change_scene(self, scene): - self._scene.exit() + self._apply_events(self._scene.exit(self._world)) self._scene = scene - self._scene.enter() + self._apply_events(self._scene.enter(self._world)) + + def change_world(self, *args, **kw): + self._world.apply_event(*args, **kw) + + def quit_game(self): + from pgzero.game import exit + exit() + + def move_screen(self, offset): + self._viewport = (self._viewport[0] + offset[0], + self._viewport[1] + offset[1]) @apply_events def update(self, dt): - return self._scene.update(dt) + return self._scene.update(self._world, dt) def draw(self): - self._scene.draw(self._app.screen) + self._scene.draw(self._app.screen, self._viewport) @apply_events def on_mouse_down(self, pos, button): @@ -77,6 +91,24 @@ class ChangeSceneEvent(Event): ENGINE_METHOD = "change_scene" +class WorldEvent(Event): + """ Be a hero. Change the world. """ + + ENGINE_METHOD = "change_world" + + +class QuitEvent(Event): + """ Quit the game. """ + + ENGINE_METHOD = "quit_game" + + +class MoveViewportEvent(Event): + """ Change to a new scene. """ + + ENGINE_METHOD = "move_screen" + + class Actors: """ A list of actors. """ @@ -102,16 +134,16 @@ class Scene: def __init__(self): self.actors = Actors() - def enter(self): + def enter(self, world): pass - def exit(self): + def exit(self, world): pass - def update(self, dt): + def update(self, world, dt): pass - def draw(self, screen): + def draw(self, screen, viewport): screen.clear() self.actors.draw(screen)