X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Fbase.py;h=ade4d8bfddede638919ab9eb884423d38a9e55c6;hb=bc8a030300c8367c5412585ffe37c07ce2d7bcee;hp=d0b9a951ae16c57e20e279560f54fd9ab8a7b7a4;hpb=466b06423db1ffc8681b38da25c7caa1e9d6fca6;p=koperkapel.git diff --git a/koperkapel/scenes/base.py b/koperkapel/scenes/base.py index d0b9a95..ade4d8b 100644 --- a/koperkapel/scenes/base.py +++ b/koperkapel/scenes/base.py @@ -44,9 +44,13 @@ class Engine: self._viewport = (self._viewport[0] + offset[0], self._viewport[1] + offset[1]) + def calc_offset(self, x, y): + """Return a position offset by the viewport""" + return x - self._viewport[0], y - self._viewport[1] + @apply_events def update(self, dt): - return self._scene.update(self._world.proxy(), dt) + return self._scene.update(self._world.proxy(), self, dt) def draw(self): self._scene.draw(self._app.screen, self._viewport) @@ -109,34 +113,64 @@ class MoveViewportEvent(Event): ENGINE_METHOD = "move_screen" +class Layer: + """ A single layer of actors. """ + + def __init__(self, name): + self.name = name + self.actors = [] + + def __iter__(self): + return iter(self.actors) + + def __getitem__(self, i): + return self.actors[i] + + def __len__(self): + return len(self.actors) + + def add(self, actor): + self.actors.append(actor) + return actor + + def clear(self): + self.actors.clear() + + def remove(self, actor): + self.actors.remove(actor) + return actor + + class Actors: - """ A list of actors. + """ Layers of actors. Actors may be rendered in different layers. Layers with lower levels are rendered lower than layers with higher ones. """ def __init__(self): - self._layer_order = [] + self._ordered_layers = [] self._layers = {} self.add_layer("default", 0) + def __getattr__(self, name): + return self._layers[name] + def add_layer(self, name, level): - self._layer_order.append((level, name)) - self._layer_order.sort() - self._layers[name] = [] + layer = self._layers[name] = Layer(name) + self._ordered_layers.append((level, name)) + self._ordered_layers.sort() + return layer def add(self, actor, layer="default"): - self._layers[layer].append(actor) - return actor + return self._layers[layer].add(actor) def remove(self, actor, layer="default"): - self._layers[layer].remove(actor) - return actor + return self._layers[layer].remove(actor) def draw(self, screen): - for lvl, layer in self._layer_order: - for actor in self._layers[layer]: + for lvl, name in self._ordered_layers: + for actor in self._layers[name]: actor.draw() # TODO: allow an option screen to be passed in @@ -152,7 +186,7 @@ class Scene: def exit(self, world): pass - def update(self, world, dt): + def update(self, world, engine, dt): pass def draw(self, screen, viewport):