X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Flevel.py;fp=koperkapel%2Fscenes%2Flevel.py;h=9c96b8dfeafe44124a526f00c36f88df89598be3;hb=6dd254908eb2a256c9d49b936a22caa4f1fcb140;hp=ca20f732a75f2d5d2f88a22e062e69d60f768ab3;hpb=af99da633ce8606c3971b446693eca32e2fcf6dc;p=koperkapel.git diff --git a/koperkapel/scenes/level.py b/koperkapel/scenes/level.py index ca20f73..9c96b8d 100644 --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@ -195,13 +195,14 @@ class GameLevelScene(BaseLevelScene): self._level.remove_enemy(enemy) self._enemies.remove(enemy) - def _fire_bullet(self, bullet, pos, dp): + def _fire_bullet(self, bullet, pos, dp, angle): if len(self._bullets) >= 10: return bullet.game_pos = pos bullet.game_dp = dp bullet.dt = 0 bullet.level_layer = self._level_layer + bullet.angle = angle self._bullets.add(bullet) def _check_for_bullet_hits(self): @@ -227,7 +228,8 @@ class GameLevelScene(BaseLevelScene): weapon.play_sound() if weapon.bullet_range > 0: self._fire_bullet( - weapon.assemble_bullet(), self._player_pos, self._angle_dp) + weapon.assemble_bullet(), self._player_pos, self._angle_dp, + self._angle) else: # melee pos, dp = self._player_pos, self._angle_dp