X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Flevel.py;h=5c86629078551df0d69459b20d61b77b08093ffa;hb=3e77dbd29c93992e5281e6f8b05f156413b9a9e4;hp=71373c06a08a80c86f1d9368074d94ba53f9a6f9;hpb=bc78ad7ce0a69ad00b10cf29a86d7596c1f90139;p=koperkapel.git diff --git a/koperkapel/scenes/level.py b/koperkapel/scenes/level.py index 71373c0..5c86629 100644 --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@ -1,30 +1,42 @@ """Render a level""" from pgzero.constants import keys +from pygame import Surface from ..loaders.levelloader import levels from .base import Scene, ChangeSceneEvent -from ..constants import TILE_SIZE, WIDTH, HEIGHT +from ..constants import TILE_SIZE class LevelScene(Scene): """ Level scene. """ - def __init__(self, level_name): - self._level_data = levels.load(level_name) + def enter(self, world): + self._level_data = levels.load(world.level.name) self._tiles = self._level_data['tiles'] + self._surface = None + self._render() - def draw(self, screen, viewport=(0, 0)): - screen.clear() + def _render(self): + # We cache the rendered surface to avoid doing a large number + # of blits each frame, as that introduces a large performance + # overhead. + self._surface = Surface((len(self._tiles[0]) * TILE_SIZE, + len(self._tiles) * TILE_SIZE)) for y, row in enumerate(self._tiles): for x, tile in enumerate(row): - pos = (x * TILE_SIZE - viewport[0], - y * TILE_SIZE - viewport[1]) + pos = (x * TILE_SIZE, y * TILE_SIZE) if 'image' not in tile: # Skip broken tiles for now continue - if 0 <= pos[0] < WIDTH: - if 0 <= pos[1] < HEIGHT: - screen.blit(tile['image'], pos) + self._surface.blit(tile['image'], pos) + + def draw(self, screen, viewport): + screen.clear() + # Viewport is the position of the screen relative to the + # surface. We need the position of the surface relative to + # the screen for the blit, so this conversion + screen_pos = -viewport[0], -viewport[1] + screen.blit(self._surface, screen_pos) def on_key_down(self, key, mod, unicode): if key == keys.ESCAPE: