X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Flevel.py;h=66eccf0ed167e77b655b106eb329ba20cf91812d;hb=60f5cbeec5d348b843fca045a9af04432eaeafb2;hp=0aaa33d487dea765feeaa6776552fc26cefdfb3e;hpb=5d865f00b2c0eac939a3cf856c0667b81eb1e4e7;p=koperkapel.git diff --git a/koperkapel/scenes/level.py b/koperkapel/scenes/level.py index 0aaa33d..66eccf0 100644 --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@ -363,8 +363,11 @@ class GameLevelScene(BaseLevelScene): def on_key_down(self, key, mod, unicode): x, y = self._player_pos if key in (keys.DOWN, keys.UP, keys.LEFT, keys.RIGHT): + firing = (keys.X in self._held_keys) self._held_keys.clear() self._held_keys.add(key) + if firing: + self._held_keys.add(keys.X) # We do this so pressing the key has an instant effect, and can # then be held self._last_key_down = self._key_rate + 0.01