X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Flevel.py;h=6a8e232284b14746b6b592b5b9c8239754b2ad93;hb=fa0ff98d6c1a2966313684d8b4372167f3f8a2b2;hp=54449dcc8513f7d2d91b5768d7549307f54e1e94;hpb=111540d13839e7d7e684feba986837ac9d7f6322;p=koperkapel.git diff --git a/koperkapel/scenes/level.py b/koperkapel/scenes/level.py index 54449dc..6a8e232 100644 --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@ -4,9 +4,10 @@ from pgzero.constants import keys from pygame import Surface import pygame.locals as pgl from ..loaders.levelloader import levels -from .base import Scene, ChangeSceneEvent, MoveViewportEvent, defer_to_update +from .base import Scene, ChangeSceneEvent, MoveViewportEvent, AddRoachEvent, defer_to_update from ..constants import TILE_SIZE, WIDTH, HEIGHT from ..vehicles.base import Vehicle +from ..roaches import RoachFactory, WorldRoach class BaseLevelScene(Scene): @@ -87,6 +88,7 @@ class GameLevelScene(BaseLevelScene): return super().enter(world) self._roaches = self.actors.add_layer("roaches", level=10) + self._friends = self.actors.add_layer("friendly roaches", level=9) self._vehicle = Vehicle.current(world) self._mode = 'walk' self._angle = 0 @@ -99,6 +101,8 @@ class GameLevelScene(BaseLevelScene): self._set_pos(x, y) self._avatar.pos = (WIDTH // 2, HEIGHT // 2) self._roaches.add(self._avatar) + for friend in self._level.friends: + self._friends.add(friend) # Fix viewport offset return [ MoveViewportEvent(( @@ -107,6 +111,7 @@ class GameLevelScene(BaseLevelScene): def _set_pos(self, x, y): self._player_pos = (x, y) + #print('At ', (x, y)) def _can_move(self, x, y): if self._mode == 'walk': @@ -138,6 +143,9 @@ class GameLevelScene(BaseLevelScene): def update(self, world, engine, dt): super().update(world, engine, dt) events = world.pop_events() + for friend in self._friends: + friend.pos = self.calc_offset( + friend.game_pos[0] * TILE_SIZE, friend.game_pos[1] * TILE_SIZE) return events def on_key_down(self, key, mod, unicode): @@ -176,6 +184,11 @@ class GameLevelScene(BaseLevelScene): self._mode = 'walk' elif self._level.is_keypad(x, y): self._level.press_keypad(x, y, self._roaches) + elif self._level.is_on_friend(x, y): + friend = self._level.remove_friend(x, y) + self._friends.remove(friend) + self._vehicle_changed() + return [AddRoachEvent()] return elif key == keys.X: # Fire