X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Flevel.py;h=6a8e232284b14746b6b592b5b9c8239754b2ad93;hb=fa0ff98d6c1a2966313684d8b4372167f3f8a2b2;hp=856f4cec8e9ead960cc666a1866d48fdd38363b1;hpb=9ef65a0121f312e32cc92ac23a2ec586aa94ad05;p=koperkapel.git diff --git a/koperkapel/scenes/level.py b/koperkapel/scenes/level.py index 856f4ce..6a8e232 100644 --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@ -4,9 +4,10 @@ from pgzero.constants import keys from pygame import Surface import pygame.locals as pgl from ..loaders.levelloader import levels -from .base import Scene, ChangeSceneEvent, MoveViewportEvent +from .base import Scene, ChangeSceneEvent, MoveViewportEvent, AddRoachEvent, defer_to_update from ..constants import TILE_SIZE, WIDTH, HEIGHT from ..vehicles.base import Vehicle +from ..roaches import RoachFactory, WorldRoach class BaseLevelScene(Scene): @@ -51,6 +52,7 @@ class BaseLevelScene(Scene): def update(self, world, engine, dt): """Fix the door and keypad positions""" + super().update(world, engine, dt) for door in self._doors: door.pos = self.calc_offset( door.game_pos[0] * TILE_SIZE, door.game_pos[1] * TILE_SIZE) @@ -86,6 +88,7 @@ class GameLevelScene(BaseLevelScene): return super().enter(world) self._roaches = self.actors.add_layer("roaches", level=10) + self._friends = self.actors.add_layer("friendly roaches", level=9) self._vehicle = Vehicle.current(world) self._mode = 'walk' self._angle = 0 @@ -98,6 +101,8 @@ class GameLevelScene(BaseLevelScene): self._set_pos(x, y) self._avatar.pos = (WIDTH // 2, HEIGHT // 2) self._roaches.add(self._avatar) + for friend in self._level.friends: + self._friends.add(friend) # Fix viewport offset return [ MoveViewportEvent(( @@ -106,6 +111,7 @@ class GameLevelScene(BaseLevelScene): def _set_pos(self, x, y): self._player_pos = (x, y) + #print('At ', (x, y)) def _can_move(self, x, y): if self._mode == 'walk': @@ -119,14 +125,28 @@ class GameLevelScene(BaseLevelScene): self._angle = angle self._avatar.angle = angle + @defer_to_update + def _vehicle_changed(self, world): + self._roaches.remove(self._avatar) + self._vehicle = Vehicle.current(world) + self._avatar = self._vehicle.get_avatar(world) + self._avatar.pos = (WIDTH // 2, HEIGHT // 2) + self._roaches.add(self._avatar) + self._set_angle(self._angle) + + @defer_to_update + def _change_vehicle(self, world): + vehicle = Vehicle.random() + world.vehicles.current = vehicle + self._vehicle_changed() + def update(self, world, engine, dt): - if self._vehicle.changed(): - self._roaches.remove(self._avatar) - self._avatar = self._vehicle.get_avatar(world) - self._avatar.pos = (WIDTH // 2, HEIGHT // 2) - self._roaches.add(self._avatar) - self._avatar.set_angle(self._angle) super().update(world, engine, dt) + events = world.pop_events() + for friend in self._friends: + friend.pos = self.calc_offset( + friend.game_pos[0] * TILE_SIZE, friend.game_pos[1] * TILE_SIZE) + return events def on_key_down(self, key, mod, unicode): offset = None @@ -164,13 +184,18 @@ class GameLevelScene(BaseLevelScene): self._mode = 'walk' elif self._level.is_keypad(x, y): self._level.press_keypad(x, y, self._roaches) + elif self._level.is_on_friend(x, y): + friend = self._level.remove_friend(x, y) + self._friends.remove(friend) + self._vehicle_changed() + return [AddRoachEvent()] return elif key == keys.X: # Fire print('Boom') elif key == keys.V: # Leave vehicle - print('Vehicle key pressed') + self._change_vehicle() elif key == keys.Z: # Vehicle management from .roach_management import RoachesScene