X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Flevel.py;h=82fff6581665f43c12b4124a926ee3634db8c0b1;hb=a3a4e8d31e4e44d4f245b4c2de9d32b37a530c5c;hp=620e290deadfa894b749fda109af250952a85de1;hpb=3c18a0b415092a835678e04ed352b6cb7f0f7e08;p=koperkapel.git diff --git a/koperkapel/scenes/level.py b/koperkapel/scenes/level.py index 620e290..82fff65 100644 --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@ -5,16 +5,16 @@ from pygame import Surface import pygame.locals as pgl from ..loaders.levelloader import levels from .base import Scene, ChangeSceneEvent -from ..constants import TILE_SIZE +from ..constants import TILE_SIZE, WIDTH, HEIGHT -class LevelScene(Scene): +class BaseLevelScene(Scene): """ Level scene. """ def enter(self, world): - self._level_data = levels.load(world.level.name) - self._tiles = self._level_data['tiles'] - self._layer = 'floor' + self._level = levels.load(world.level.name) + self._tiles = self._level.tiles + self._level_layer = 'floor' self._surfaces = {} self._overlay = {} for layer in ['floor', 'tunnels']: @@ -42,20 +42,18 @@ class LevelScene(Scene): # Viewport is the position of the screen relative to the # surface. We need the position of the surface relative to # the screen for the blit, so this conversion - screen_pos = -viewport[0], -viewport[1] - if self._layer == 'floor': - screen.blit(self._surfaces[self._layer], screen_pos) - else: - # blit tunnels, with translucent overlay - # We need to call pygame.Surface.blit ourselves, - # since pgzero's screen blit hides the blend flags - # from us - tunnels = self._surfaces[self._layer].copy() - tunnels.blit(self._overlay, (0, 0), + screen.surface.blit(self._surfaces[self._level_layer], (0, 0), + area=(viewport[0], viewport[1], WIDTH, HEIGHT)) + if self._level_layer != 'floor': + screen.surface.blit(self._overlay, (0, 0), + area=(viewport[0], viewport[1], WIDTH, HEIGHT), special_flags=pgl.BLEND_MULT) - screen.blit(tunnels, screen_pos) def on_key_down(self, key, mod, unicode): if key == keys.ESCAPE: from .menu import MenuScene return [ChangeSceneEvent(MenuScene())] + + +class GameLevelScene(BaseLevelScene): + pass