X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Flevel.py;h=ca20f732a75f2d5d2f88a22e062e69d60f768ab3;hb=8f2e7a53419fd646dad02ff5f099db5bb5c4d80e;hp=b17beb61231f1e2d817fe411d529e8e52eb535bc;hpb=369d7e6130ef8fc63ae3688f3fe9e280243ca66d;p=koperkapel.git diff --git a/koperkapel/scenes/level.py b/koperkapel/scenes/level.py index b17beb6..ca20f73 100644 --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@ -7,7 +7,7 @@ from ..loaders.levelloader import levels from .base import ( Scene, ChangeSceneEvent, MoveViewportEvent, WorldEvent, defer_to_update) from ..constants import TILE_SIZE, WIDTH, HEIGHT -from ..gamelib.items import clone_old_item +from ..gamelib.items import clone_old_item, create_new_item from ..roaches import build_roach from ..vehicles.base import Vehicle from ..weapons import weapon_by_name @@ -204,6 +204,13 @@ class GameLevelScene(BaseLevelScene): bullet.level_layer = self._level_layer self._bullets.add(bullet) + def _check_for_bullet_hits(self): + for bullet in list(self._bullets): + for enemy in list(self._enemies): + if enemy.collidepoint(bullet.pos): + self._hit_enemy(enemy, bullet.weapon) + self._bullets.remove(bullet) + def _update_bullet(self, bullet, dt): bullet.dt += dt if bullet.dt > 0.1: @@ -231,8 +238,25 @@ class GameLevelScene(BaseLevelScene): @defer_to_update def _change_vehicle(self, world): - vehicle = Vehicle.random() - world.vehicles.current = vehicle + x, y = self._player_pos + + old_vehicle = world.vehicles.current + + item = self._level.item_at(x, y) + + if item and item.item_type == "vehicle": + world.vehicles.current = item.item_data["vehicle"] + self._level.remove_item(item) + self._items.remove(item) + else: + world.vehicles.current = "walking" + + if old_vehicle != "walking": + dropped_vehicle = create_new_item( + "vehicle", (x, y), vehicle=old_vehicle) + self._level.items.append(dropped_vehicle) + self._items.add(dropped_vehicle) + self._vehicle_changed() def update(self, world, engine, dt): @@ -253,6 +277,7 @@ class GameLevelScene(BaseLevelScene): bullet.pos = self.calc_offset( bullet.game_pos[0] * TILE_SIZE + (TILE_SIZE // 2), bullet.game_pos[1] * TILE_SIZE + (TILE_SIZE // 2)) + self._check_for_bullet_hits() more = self._check_held_keys(dt) if more: events.extend(more) @@ -316,9 +341,10 @@ class GameLevelScene(BaseLevelScene): self._add_roach() elif self._level.item_at(x, y): item = self._level.item_at(x, y) - self._level.remove_item(item) - self._items.remove(item) - self._gain_item(item) + if item.item_type != "vehicle": + self._level.remove_item(item) + self._items.remove(item) + self._gain_item(item) elif self._level.is_exit(x, y): next_level = self._level.get_exit_level() return [