X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Flevel.py;h=d4f3b0d12e3f8285f8c7278b185ba09f3aeb3a5f;hb=aa00efba55147a32ae9aa71b86789616e11f16dc;hp=3b3b315fbbbeb9ac5e11308dd2b29690cfd6b0d6;hpb=904210579419bccf387baa2ad9068a6a19189f04;p=koperkapel.git diff --git a/koperkapel/scenes/level.py b/koperkapel/scenes/level.py index 3b3b315..d4f3b0d 100644 --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@ -10,6 +10,7 @@ from .base import ( Scene, ChangeSceneEvent, MoveViewportEvent, WorldEvent, defer_to_update) from ..constants import TILE_SIZE, WIDTH, HEIGHT from ..gamelib.items import clone_old_item, create_new_item +from ..hud import HudActor from ..roaches import build_roach from ..vehicles.base import Vehicle from ..weapons import weapon_by_name @@ -27,6 +28,13 @@ class PlayerStats: return "" % ( self.health, self.smart, self.fast, self.strong) + def __eq__(self, other): + if not isinstance(other, PlayerStats): + return NotImplemented + return all( + (self.health == other.health, self.smart == other.smart, + self.fast == other.fast, self.strong == other.strong)) + def _count_attr(self, attr, roaches): attrs = [r[attr] for r in roaches] attrs = [a for a in attrs if a] @@ -121,6 +129,9 @@ class GameLevelScene(BaseLevelScene): self._items = self.actors.add_layer("items", level=9) self._generators = self.actors.add_layer("enemy generators", level=8) self._enemies = self.actors.add_layer("enemies", level=11) + self._hud = self.actors.add_layer("hud", level=12) + self._hud.add(HudActor( + self._stats, anchor=("right", "bottom"), pos=(WIDTH, HEIGHT))) self._vehicle = Vehicle.current(world) self._mode = 'walk' self._angle = 0 # up @@ -248,7 +259,7 @@ class GameLevelScene(BaseLevelScene): def _check_for_bullet_hits(self): for bullet in list(self._bullets): for enemy in list(self._enemies): - if enemy.collidepoint(bullet.pos): + if enemy.collidepoint(bullet.pos) and bullet.level_layer == enemy.level_layer: self._hit_enemy(enemy, bullet.weapon) self._bullets.remove(bullet) @@ -325,6 +336,7 @@ class GameLevelScene(BaseLevelScene): bullet.game_pos[1] * TILE_SIZE + (TILE_SIZE // 2)) self._check_for_bullet_hits() self._update_player_stats(world) + self._hud[0].stats = self._stats more = self._check_held_keys(dt) if more: events.extend(more)