X-Git-Url: https://git.ctpug.org.za/?a=blobdiff_plain;f=koperkapel%2Fscenes%2Flevel.py;h=d4f3b0d12e3f8285f8c7278b185ba09f3aeb3a5f;hb=aa00efba55147a32ae9aa71b86789616e11f16dc;hp=54041baa7cc20e863e0c0457ba8a9cbe70a77b47;hpb=f1955c8e7345b183c12682caa9daac0741d52af1;p=koperkapel.git diff --git a/koperkapel/scenes/level.py b/koperkapel/scenes/level.py index 54041ba..d4f3b0d 100644 --- a/koperkapel/scenes/level.py +++ b/koperkapel/scenes/level.py @@ -2,6 +2,7 @@ import random from pgzero.constants import keys +from pgzero.loaders import sounds from pygame import Surface import pygame.locals as pgl from ..loaders.levelloader import levels @@ -9,6 +10,7 @@ from .base import ( Scene, ChangeSceneEvent, MoveViewportEvent, WorldEvent, defer_to_update) from ..constants import TILE_SIZE, WIDTH, HEIGHT from ..gamelib.items import clone_old_item, create_new_item +from ..hud import HudActor from ..roaches import build_roach from ..vehicles.base import Vehicle from ..weapons import weapon_by_name @@ -26,6 +28,13 @@ class PlayerStats: return "" % ( self.health, self.smart, self.fast, self.strong) + def __eq__(self, other): + if not isinstance(other, PlayerStats): + return NotImplemented + return all( + (self.health == other.health, self.smart == other.smart, + self.fast == other.fast, self.strong == other.strong)) + def _count_attr(self, attr, roaches): attrs = [r[attr] for r in roaches] attrs = [a for a in attrs if a] @@ -120,6 +129,9 @@ class GameLevelScene(BaseLevelScene): self._items = self.actors.add_layer("items", level=9) self._generators = self.actors.add_layer("enemy generators", level=8) self._enemies = self.actors.add_layer("enemies", level=11) + self._hud = self.actors.add_layer("hud", level=12) + self._hud.add(HudActor( + self._stats, anchor=("right", "bottom"), pos=(WIDTH, HEIGHT))) self._vehicle = Vehicle.current(world) self._mode = 'walk' self._angle = 0 # up @@ -130,6 +142,7 @@ class GameLevelScene(BaseLevelScene): self._key_rate = 0.2 self._last_key_down = 0 self._last_dmg = 0 + self._screech = sounds.load("screech") return self._init_roaches(world) def _init_items(self): @@ -205,6 +218,7 @@ class GameLevelScene(BaseLevelScene): return roach = random.choice(world.roaches) roach.health -= self._last_dmg + self._screech.play() self._last_dmg = 0 if roach.health < 0: index = [x.name for x in world.roaches].index(roach.name) @@ -245,7 +259,7 @@ class GameLevelScene(BaseLevelScene): def _check_for_bullet_hits(self): for bullet in list(self._bullets): for enemy in list(self._enemies): - if enemy.collidepoint(bullet.pos): + if enemy.collidepoint(bullet.pos) and bullet.level_layer == enemy.level_layer: self._hit_enemy(enemy, bullet.weapon) self._bullets.remove(bullet) @@ -322,6 +336,7 @@ class GameLevelScene(BaseLevelScene): bullet.game_pos[1] * TILE_SIZE + (TILE_SIZE // 2)) self._check_for_bullet_hits() self._update_player_stats(world) + self._hud[0].stats = self._stats more = self._check_held_keys(dt) if more: events.extend(more) @@ -386,7 +401,7 @@ class GameLevelScene(BaseLevelScene): self._level_layer = 'floor' self._mode = 'walk' elif self._level.is_keypad(x, y): - self._level.press_keypad(x, y, self._roaches) + self._level.press_keypad(x, y, self._stats.smart) elif self._level.friend_at(x, y): friend = self._level.friend_at(x, y) self._level.remove_friend(friend)